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Alexander Styhre examines innovation management practices in the field of biomaterials development and explains institutional changes in the biomaterials industry.
This book presents a study of so-called indie video game developers that are widely regarded as the creative and innovative fringe of the video game industry.
This book contributes to the ongoing discussion around so-called precarious or venture work, as the proportion of those employed by start-ups and thinly-capitalized firms continues to grow.
This book examines the new conditions under which professional work, often referred to as "knowledge-intensive work," is organised and how professional groups who have traditionally been granted jurisdictional discretion now have their work routines renegotiated.
Based on empirical research in the fields of organization theory and organization behaviour, this work presents a literature on bureaucracy and innovation. It also offers a model of bureaucracy, capable of both apprehending its functional organization and its continuous and ongoing modifications and changes to adapt to external conditions.
Looks at professionalism as a form of systematic and institutionalized knowledge sharing. This title analyses professionalism through the everyday practices in professional communities and the organizations where they work. It presents three empirical studies, of pharmaceutical clinical trials researchers, management consultants, and architects.
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