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From mobile phones to consoles, tablets and PCs, we are now a generation of gamers. The PlayStation Dreamworld is to borrow a phrase from Slavoj i ek the pervert's guide to videogames. It argues that we can only understand the world of videogames via Lacanian dream analysis.
Using a range of ';case studies' from Critical Theory to Candy Crush, ';Gangnam Style' to Game of Thrones and Football Manager to Hieronymus Bosch, this book argues that we need to rethink our enjoyment. Inspired by psychoanalysis, the book offers a new way of thinking about how we talk about what we enjoy and how we enjoy what we talk about.
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