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The Renaissance was a period of extraordinary spirit and development that marked a critical stage in the history of sports and games. In addition, readers will learn how to play games that had been previously lost to history. This volume is the latest installment in the Sports and Games Through History series.
Teaches librarians and sight-impaired students to locate, obtain and integrate all forms of aid to construct reading resources. Topics include blind service organizations, Braille, large print, electronic texts, internet resources and specialist publishers catering for the sight-impaired.
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