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Push your GameMaker programming skills to the edge with 100 programming challenges using the popular GameMaker: Studio and GML. Each challenge includes an outline of the challenge, a scoring and time guide, useful GML code, and a working example provided in GMZ format. For more advanced programmers, each challenge comes with an additional task to complete.Think you're a good GameMaker game application developer or programmer? Think again with this awesome book!What You'll LearnUpgrade your skills with each specific game application coding challengeCreate many different game events, action or scenariosCode for many different kinds of game applications or themes from space to adventure to sports to fantasyWho This Book Is ForGameMaker and GameMaker: Studio users and coders.
Gain the skills required to create fun and compelling games using GameMaker: Studio, and its GML programming language. In this full-color book you'll learn 24 practical programming elements that are important when creating any game. Each section includes an introduction to a new programming element, some examples, a worksheet, and mini projects to allow you to test your new knowledge. After completing all elements, you will put into action what you have learned in a classic arcade style game.In Practical GameMaker: Studio, you will create a fully featured game, with guidance and in color, using version 1.4. After each section you'll see how you'll apply what you've learned to the final game, and discover additional projects to try. These mini projects include a separate scoring guide, and a working example for each, which is useful if you're using this book in an educational environment. Similarly, the book also contains a number of assignments, which you may include as part of any associated coursework in your classes.What You Will LearnUse GameMaker: Studio and GameMaker Language (GML) to create gamesWork with GML variables, conditionals, drawing, keyport I/O, objects, and eventsCreate GML sprites, health/lives, alarms, collisions, and roomsImprove your game with GML backgrounds, sound and music, splash screens and menus, and effects<Include GML random and AI movements in your gameUse GML loops, arrays, ds_lists, paths, and scriptsWho This Book Is ForExperienced game developers new to GameMaker or for those with at least some prior exposure or experience with GameMaker: Studio but who are new to GML.
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