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The aftermath of our team's battle in the sewers of Rockmoor against Elias, were-rats, warriors with magically morphing tattoos, and mysterious demon spawn, is messy indeed. They are wounded, exhausted, and rattled.The heroes take shelter briefly in the Thieves' Den but not all the thieves wish them well. Disaster strikes when Ohlen and X'andria take one of Elias' magical objects to The Sorcerer of Rockmoor to ask his help. Waif, Zarina, and her girls, strike out on their own to build a coalition against the evil forces that destroyed Zarina's husband Mordimer. The heroes are framed for Elias' evil deeds. Gnome encounters a ruthless one-eyed hunter and a were-lioness, and an abominable monster named Gruder is released into the city.In this confusing and dangerous atmosphere, a young Meriden named Petric arrives and asks for the heroes' help. His village elder, Alzbeda, is missing, he has gold and transport, and he comes at just the right time for the group to get out of Rockmoor.
After narrowly avoiding death by goblin horde, tentacular worm, and conjured conflagration, Arden, Gnome, Ohlen, Ruprecht, X'andria, and Boudreaux emerge into the daylight and seek to understand the madness that transpired beneath the Westoveran mountains. They journey to the port city of Rockmoor to recover, to strengthen, to learn. But between the rats, the thieves, the smugglers, and the otherworldly demonic cretins, there is very little rest for the weary-and they realize the darkness they've encountered is but a foreshadowing of the malevolence approaching.
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