Join thousands of book lovers
Sign up to our newsletter and receive discounts and inspiration for your next reading experience.
By signing up, you agree to our Privacy Policy.You can, at any time, unsubscribe from our newsletters.
All in a day's work.... When Argentia Dasani embarks on a quest to fulfill her debt to the Archamagus of Teranor by rescuing the Crown's kidnapped daughter, the bounty huntress is more concerned with the ghosts of her past than the dangers of her present task. When she is suddenly caught in the tangles of a catastrophic Prophecy, Argentia must pit her blade, her daring, and her newfound friends--two untried knights, a wandering adventurer of questionable honor, and an intrepid meerkat with a nose for trouble--against all odds in a race across the Crowndom not only to rescue the Princess, but to forestall the return of the demons.As all hope of success wanes, Argentia takes a desperate gamble that will force her to confront her past even as she seeks to save the future by enlisting the aid of the very fiend that would see the Shadow Gate reopened, and the Realm of Acrevast destroyed.
The Prophecy turns towards its end...In Acrevast, where enchantment is never distant and things are oft not what they appear, the forces of Light and Shadow move closer to their fated final conflict. When the theft of the second Wheel of Avis-fe makes unlikely partners of knights and thieves, Argentia Dasani finds herself drawn back into the tangled pursuit of the talismans. As the dangerous chase ranges from haunted villages to forgotten dungeons, the huntress and companions old and new race against time and their demonic adversary to somehow thwart the Gathering...while behind them, a deadly assassin stalks the shadows of Castle Aventar, threatening the future of the crowndom even if the company's quest succeeds...
Sign up to our newsletter and receive discounts and inspiration for your next reading experience.
By signing up, you agree to our Privacy Policy.