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In the second edition of The Machine in America, Pursell brings this classic history up to date with a revised chapter on war technology and new discussions on information technology, globalization, and the environment.
Tells the story of the evolution of American technology since World War II. This book links pop culture icons with landmarks in technological innovation and shows how postwar politics left their mark on everything from television, automobiles, and genetically engineered crops to contraceptives, Tupperware, and the Veg-O-Matic.
Along the way, he shows readers how technology enables the forms, equipment, and devices of play to evolve constantly, both reflecting consumer choices and driving innovators and manufacturers to promote toys that involve entirely new kinds of play-from LEGOs and skateboards to beading kits and videogames.
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