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Books by Daniel Thalmann

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  • by Daniel Thalmann & Soraia Raupp Musse
    £93.99

    In its updated edition, this book covers techniques used in simulating crowds, particularly in video games and film. Covers path planning, and introduces the important concept of gaze attention - individuals seeming conscious of their environment and of others.

  • - IFIP TC5/WG5.10 DEFORM'2000 Workshop November 29-30, 2000 Geneva, Switzerland and AVATARS'2000 Workshop November 30-December 1, 2000 Lausanne, Switzerland
    by Nadia Magnenat-Thalmann & Daniel Thalmann
    £134.99

    Deformable avatars are virtual humans that deform themselves during motion. The research requires models for capturing of geometrie and kinematic data, the synthesis of the realistic human shape and motion, the parametrisation and motion retargeting, and several appropriate deformation models.

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