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With its gothic tale of a troubled teen haunted by visions of a figure in a Halloween rabbit suit, Donnie Darko was among the first cult movie phenomena of the twenty-first century, making debut director Richard Kelly Hollywood hot property before he reached his thirtieth birthday. This study narrates the film's journey from box-office bemusement through word of mouth success to the recent director's cut of the film, and also discusses fans' reactions to the film's enigmatic conclusion, explaining how Donnie Darko gripped the imagination of Generation X teenagers across the world.
Want to beat your sales target? Buy this book. The new edition of this highly successful sales bible is full of practical tips, tricks and advice and now comes in a smaller, more accessible package. The Secrets of Selling, 2nd edition covers all the key areas in a concise and snappy style and is easy to navigate - essential features for the time pressured modern sales professional. It covers the full range of situations that sales people at all levels will encounter, from how to size up your prospective client quickly, to the best time to mention your price. It has a genuinely practical approach - providing you with the tips, tricks and techniques that will help you improve your sales performance. This new edition has been completely revised and updated throughout. Key changes include:.Summaries, in the form of checklists included at each of the three sections.A chapter on Body Language, including new information on how to spot lying.New information on icebreakers in meetings.
This text focuses on the dynamic relationship between narrative and spectacle in Hollywood cinema. It shows how narrative - far from being eclipsed by special effects - remains integral to the cinematic "blockbuster", citing the continuing relevance of the mythic American frontier.
Focusses on key formal aspects of games, and the experiences and pleasures offered by the activities they require of the player. Issues examined in this book include the characteristics of gameplay and its relationship with narrative, genre, virtual landscapes, realism, spectacle and sensation.
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