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Longshot's girlfriend has been taken to the stronghold of the sinister robot, Torakku N'obotto, a being known for his vile objectification of women and a lifestyle of gluttonous excess. In an effort to rescue his beloved Princess Pumpkitina from a life of slavery in the ancient despot's degenerate court, Longshot has recruited the aid of Prince Joryn and his fellow heroes to go into the Wyyrd Outback, seek out N'obotto's fortress, and face down the robotic tyrant himself, in the tightly controlled city of Mech Valley.As Joryn, Longshot, and the other heroes in their posse make their way through the Outback, maneuvering through a vast array of strange creatures and cultures, hordes of deadly monsters, and all the pitfalls of Longshot's hidden past, they will ultimately come to realize that nothing is quite as it seems at the heart of the Wyyrd Outback, and the only strategy that has any chance of seeing them through is to expect the unexpected.
Thousands of years ago, a dark sorcerer, known only as the Wanderer, unleashed a reign of terror across the world of Nod. Over the ages, this villain has met defeat, only to return, time and again, to plague the land with his invidious magic and his unyielding hunger for conquest. Past heroes have defeated the Wanderer in their time, only to lose their own lives in the process. Now, just as Joryn has inherited the Sword and Shield of Libran, that long ago were the bane of the evil sorcerer's schemes, the Wanderer has returned, with a goal no less ambitious than the total subjugation of the Empire of Nod. When the resurgent Wanderer launches a devastating act of terrorism across all of the Empire's territories, Joryn and his fellow heroes must face this new threat under the looming knowledge that, even if they are victorious, the villain will not fall easily. And, if the stories are to be believed, then no hero can ever bring about the downfall of the Wanderer without paying the ultimate price.
Once during the reign of every third human emperor, the dragons of Nod invade the Imperial territories, wiping out entire cities and expanding their borders. In ages past, heroes have risen up to face the dragons; and every time they have met with utter defeat. No one within the Empire of Nod knows why the dragons have kept this ritual, but all have come to accept it as hopelessly inevitable. Now that the dragons of Nod have returned once again, the fate of the borderlands rests in the hearts of two unlikely heroes: Prince Joryn, the youngest son of the human emperor Sapros, and a one thousand-year-old bionic unicorn named Illium. Together, these two friends set out on a journey into the heart of the land of dragons, hoping to rescue a beautiful prisoner, stave off the destruction of the borderlands, and bring a lasting peace between humans and dragons?but for all their troubles, they must set out with the near certain understanding that the only thing they may be granted in return is death.
Humans call them elves or sprites, but these beings call themselves gnomekind. They are divided into two primary groups: the magical Old World Gnomes and the scientific Techgnomes. Communication between these two worlds is strictly forbidden. And yet, from time to time, the rules get broken, as teenaged gnomes Ak'ten and Pete prove. Forging a forbidden friendship, the two young gnomes set out together to make a daring rescue inside Fenrir's fortress. Years ago, the Old World prince, Fenrir, uncovered a power buried in the shadows. Blending magic and science to unify his sinister Darkgnomes, Fenrir has become obsessed with finding a fabled artifact known as the Devil's Pearl. Their quest leads Ak'ten and Pete into unfamiliar realms, and each must embrace the unusual and sometimes dangerous aspects of the other's culture. Meanwhile, Fenrir has grown dangerously close to achieving his ultimate goal of acquiring the Devil's Pearl, and whoever possesses the Pearl will rule the world.
Eight months after the devastating series of killings dubbed "the Vampire murders," the vampire Valen Alexas has managed to settle back into his old manor in Nightfire, Texas, vigilant to keep his secret from the little town's mortal residents.But the unquiet dead have other ideas.Teeming with the spirits of Valen's past victims, the old Alexas Mansion has been roused by its recent renovation, and one spirit in particular will not rest until the monster who killed her brother is destroyed. Forced to face the painful secrets that drove him from Nightfire decades before, Valen must now accept the reality that he cannot fight this vengeful, and perhaps hopelessly insane, spirit on his own.Before he can ever hope to survive this spirit's wrath, Valen will find himself embracing lost loves, reaching out to unlikely friends, and ultimately facing the terrifying fact that the only way to end the haunting of Alexas Mansion might be to join the malevolent sprit forever...on the other side.
In August of 1850, the fledgling town of Nightfire, Texas was plagued by a supernatural terror that all but destroyed it. The survivors, having found the key to keeping their town safe from the beasts in the future, rebuilt the town, using their clandestine knowledge to keep Nightfire safe from the monsters for all time.Now, after 147 years of secrecy, the fragile artifact that has guarded against the horrors of the past has been destroyed, and the purest intentions of a teenage boy named Daniel has caused the long dead blood of the werewolf to quicken once again.Desperate for salvation, Daniel finds himself torn between his faith in both God and his friends and the unquenchable bloodlust of the monster gestating inside of him, as the two irreconcilable aspects of his spirit struggle for control of his mind and body.
When an expansion of the underground caverns of the gnome tribe Riven inadvertently releases a legion of evil spirits, known as the Demons of the Blood, from their ancient, sub-terrainian prison, the shaman Xersek must seek the aid of another gnome tribe in putting the unholy monsters back where they belong. Xersek recruits the aid of his old friend Malík, as well as the warrior Scarro Jinto and his apprentice Ronan Kah. Xersek leads his small band into the heart of the long abandoned caverns of the Lost Tribe and a showdown with the multitude of reanimated gnome corpses and victims from Tribe Riven who have been taken over by the demon chiefs and their army of bloodthirsty spirits. In order to see the mission through, the warrior Scarro must also come face to face with a terrible truth of his own: There are many more "demons of the blood" than the immortal devils they face in the caverns. And where swords and magical staves may fail, only a hero's heart will prevail.
Who is the ultimate judge of the world? When God and organized religion stand at bitter odds, which one are we supposed to listen to? The four tales collected in The Great Debate, through the mixed elements of horror, whimsy, and captivating allegory, follow this common theme, exploring both the pain of LGBT people and others who feel rejected by the church and the joy that comes with realizing that God's love is by no means subject to the laws of human society.
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