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This book explores Andrew Feenberg's idea that technology is both the main medium of domination in contemporary society and the principal site of democratic resistance. It presents his work as an account of the connection between disputes over the design of specific technologies and the challenge of constructing a new, sustainable civilisation. -- .
Computer games have fundamentally altered the relation of self and society in the digital age. Analysing topics such as technology and power, the formation of gaming culture and the subjective impact of play with computer games, this text will be of great interest to students and scholars of digital media, games studies and the information society.
This book analyses video games like Grand Theft Auto and Resident Evil as aesthetic objects. Drawing on philosophical theories of art from Kant to Ranciere, it focuses on what games feel like to players and argues that their appeal can only be adequately understood by relating them to developments in contemporary art and recent cultural history. -- .
Technology permeates almost every dimension of our lives. Technology and Social Power provides a fresh examination of the role of technology in our society. From the invention of the modern toothbrush to the design of Google, the book uses relevant examples to give useful insights into the social dimension of everyday technology.
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