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This edited volume explores how digital games have the potential to engage learners both within and outside the classroom and to encourage interaction in the target language. This is the first dedicated collection of papers to bring together state-of-the-art research in game-based learning.
Aimed at providing non-native English speakers with the skills needed to study overseas at an English-speaking University, this practical handbook prepares students to live abroad, understand university culture, and to improve their English. It is built around activities that give hands-on practice to make overseas university study a success.
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