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Books by James Paul Gee

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  • - Collected Essays on Video Games, Learning and Literacy, 2nd Edition
    by James Paul Gee
    £25.99 - 60.99

    The chapters in this book argue that good games teach through well-designed problem-solving experiences. In the end, the book offers a model of collaborative, interactive, and embodied learning centered on problem solving, a model that can be enhanced by games, but which can be accomplished in many different ways with or without games.

  • - Creating Smarter Students Through Digital Learning
    by James Paul Gee
    £12.99

    For educators and parents of young people today, this book shows the benefits of digital learning and how it can engage children in meaningful learning that will bridge inequality instead of creating more.

  • - Language, Ideology, and Social Practice
    by James Paul Gee
    £38.49

  • - A Poetry Trilogy
    by James Paul Gee
    £12.49

  • - Pleasure and Learning
    by James Paul Gee
    £41.99

    Why Video Games are Good for Your Soul is about pleasure and learning. Good video games allow people to create their own 'music', to compose a symphony from their own actions, decisions, movements, and feelings. They allow people to become 'pros', to feel and act like an expert soldier, city planner, world builder, thief, tough guy, wizard and a myriad of other things. They allow people to create order out of complexity, to gain and feel mastery, and to create new autobiographies, careers and histories. In his earlier book, What Video Games Have to Teach Us About Learning and Literacy, James Paul Gee offered thirty-six reasons why good video games create better learning conditions than many of today's schools. In this new book, built entirely around games and game play, he shows how good video games marry pleasure and learning and, at the same time, have the potential to empower people. James Paul Gee is the Tashia Morgridge Professor of Reading at the University of Wisconsin at Madison. He is the author of the acclaimed What Video Games Have to Teach Us About Learning and Literacy and the more recent Situated Language and Learning: A Critique of Traditional Schooling, both of which deal with video games and their implications for learning in the modern world.

  • - A Toolkit
    by USA) Gee & James Paul (Arizona State University
    £38.49 - 141.99

  • - Theory and Method
    by USA) Gee & James Paul (Arizona State University
    £42.99 - 164.49

  • - A Critique of Traditional Schooling
    by James Paul Gee
    £41.99 - 123.99

    Tackles the big ideas about language, literacy and learning. Why do poor and minority students under-perform in school? Do computer games help or hinder learning? What can new research in psychology teach our educational policy makers?

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