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Go beyond your tabletop campaign--or fuel it with new material--in this collection of immersive graphic novel adventures set in the boundless world of the Forgotten Realms.A new generation of heroes, led by a revived Minsc and Boo, rises to protect Baldur's Gate, but they'll soon find themselves fighting evil forces throughout the Realms and beyond. Whether they're stopping a plot by the Cult of the Dragon to destroy the city; escaping from the endless night of Ravenloft in the Demiplane of Dread; or facing down frost giant raiding parties in the frigid Spine of the World, the action never stops! GO FOR THE EYES, BOO!Collects three graphic novels: Dungeons & Dragons: Legends of Baldur's Gate, Dungeons & Dragons: Shadows of the Vampire, and Dungeons & Dragons: Frost Giant's Fury.
"No creature is more fascinating and terrifying to an adventurer than a dragon! This illustrated guide a deeper look at the magic, abilities, and personalities of every major dragon type in DUNGEONS & DRAGONS"--
When Valeros and his companions are tasked with tracking down a mysterious beast scarring the locals of Sandpoint, they find far more than they bargained for! A seemingly simple monster hunt becomes a twisted tale of danger and betrayal as the Cult of Lamashtu exacts its revenge on our iconic heroes. With an action-packed story written by Jim Zub (Samurai Jack, Skullkickers) and lavish artwork by newcomers Sean Izaakse and Ivan Anaya, this second volume continues the thrilling adventures of the Pathfinder heroes in the richly envisioned fantasy world of Golarion. Bonus materials include over thirty-pages of encounters and world detail for the Pathfinder Roleplaying Game, and a brand-new poster map.
Some of D&D's most popular villains have invaded the Forgotten Realms, and readers and beloved characters alike will find their very sanity at risk!Back home at last, the Baldur's Gate heroes are hoping for a warm welcome, but this isn't the city they left behind! Insidious forces are at work, compromising their loved ones and penetrating the highest halls of power. No one can be trusted! With so much in jeopardy, Minsc, Boo, Krydle, and the others find themselves pulled in different directions, but their only hope is to rely on each other. Fan-favorite D&D writer Jim Zub (Avengers) returns for a mindbending new adventure with artist Eduardo Mello (The Blackening). Collects the complete five-issue series.
IMAGE'S SUPERNATURAL SENSATION CONCLUDES! The final battle as the future of magic in our world hangs in the balance. Jim Zub (Avengers, SKULLKICKERS) and Steven Cummings (Dead Shot, Legends of the Dark Knight) complete the WAYWARD saga with the same high-quality art and storytelling that's swept up tens of thousands of readers in its spell. This volume includes design artwork by artist Steven Cummings and essays on mythical creatures by monster scholar Zack Davisson. Collects WAYWARD #26-30
IMAGE''S SUPERNATURAL SENSATIONCONTINUES!Japan and Ireland are torn apartby conflict. The new power that defines the modern world rages out ofcontrol.JIM ZUB (Avengers, SKULLKICKERS) andSTEVEN CUMMINGS (Dead Shot, Legends of the Dark Knight) continue theirsupernatural spectacle that combines the camaraderie and emotion of shows likeBuffy the Vampire Slayer with foreign cultures and fascinating mythologicalmonsters.This volume includes design artworkby artist Steven Cummings and profiles on mythical creatures by monster scholarsZack Davisson and Ann O''Regan not found in the singleissues.Collects WAYWARD#21-25.
A gang of hard-headed mercenaries kill monsters and cause havoc in their chaotic search for money, fame, and adventure.
After the traumatizing finale of volume one, everything has changed for our supernatural teens. Who is Ohara and how does she fit into the great pattern of destiny and power that will change Japan forever?
Colby has fallen into a surreal realm of dream and imagination in his search for answers about Iris, the strange girl who fell into his life from out of the blue. What he discovers about the link between them will change both their lives and leave one of them with the ultimate decision of life or death.
When Valeros and his companions are tasked with tracking down a mysterious beast scarring the locals of Sandpoint, they find far more than they bargained for! A seemingly simple monster hunt becomes a twisted tale of danger and betrayal as the Cult of Lamashtu exacts its revenge on our iconic heroes.
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