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"In Matrix Games, knowledge, imagination, and persuasiveness dominate. Both the referee and the players find their greatest success by drawing on their storytelling skills.". Peter PerlaInvented by Chris Engle, Matrix Games are an innovative way of wargaming situations and conflicts that traditional wargaming methods find hard to model. This book was written as a manual to help develop and run matrix games about modern conflicts. This book includes:An introduction to Matrix Games S.C.R.U.D. Simple Combat Resolution Using DiceThe five scenarios are:The Falklands War (1982)Chaoslavia- Former Yugoslavia (1993) Crisis in Crimea: A Counter Revolution (March 2014) The Red Line- The Civil War in Syria (August 2013) Lasgah Pol- Peace keeping in Afghanistan (2008)The book is published by the History of Wargaming Project as part of a series to make key developments in wargaming available to the professional wargamers, as well as those from a hobby background.
The aim of the rules was to provide the simplest possible set of wargaming rules that retained the feel and generalship of ancient and medieval warfare. The rules were about command decisions not the detail of combat. The average player would have memorized the rules by half way through their first battle, but tactical skill, especially with the use of light troops, took longer. Battles typically lasted less than an hour, allowing multiple games to be played in a single day. The DBA rules include the basic battle rules, campaign rules, suggested mini-campaigns, over three hundred army lists, rules for larger armies and six player campaigns. The original rules are supported by an introduction by Phil Barker and chapters on:Reflecting on the development of DBA. An introduction to tactics using DBA by Martin Smith.Applying DBA to historical battles, Recreating the Battle of Zama in 202 BC using DBA by Phil Steele.DBSA and DBA 1.0Also included are all four of the original army lists
The Collector's Guide to Plastic Toy Soldiers, 1947-87 was the first-ever book to illustrate the tremendous range and scope of plastic toy soldiers from across the World. Published in 1987 in a limited edition of just 1,000 signed copies it sold out very quickly and, since then, has become a "Holy Grail" publication for collectors. Twenty five years later it remains the only single-volume study of plastic toy soldiers from "The Golden Age" . This newly-scanned reprint includes the whole of the original book; an article by George Kearton written for "Plastic Warrior" magazine several years ago, a new introduction by him and an extract from "Old Toy Soldier Newsletter" with details of his Toy Soldier Museum in Lancashire which was open from 1983 to 1986. Also included is: early example of George Kearton's mail order listings, reminiscences of collecting plastic toy soldiers before the Internet and toy soldier shows specially written by Peter Cole, co-founder toy soldier makers "Replicants".
Donald Featherstone has revised his classic book on various battles. The book describes 15 key battles with the solo wargamer in mind. Including the enemy forces, terrain, enemy orders and other factors leading to surprise
Joseph Morschauser III's 1962 book was ahead of its time. Although as popular as Donald Featherstones's War Games when published, it has largely been forgotten over the years. In many ways, the book was ahead of its time with concepts such as a single base for a unit, gridded movement, speed of play and original combat system. It was very different from the development of the H.G. Wells rules by Donald Featherstone and others. This edition includes: The original book How to Play War Games in Miniature Rules for ancient, musket and the 'modern period' Additional articles by Morschauser An adaption of the rules for the modern period Biographical notes The History of Wargaming Project is edited by John Curry. It aims to present the very best wargaming books and rules to a modern audience. Further details can be found at: www.wargaming.co.
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