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Obesity levels continue to rise across the world, whilst physical activity levels remain lower than ever before, resulting in many health problems. With difficulty removing the individual from the popular gaming environment, research has found the exergame to offer a viable solution, but has failed to identify which age it could benefit most. This research explores the benefits of one exergame for different aged populations. Eighteen participants volunteered for the study, which involved the measurement of various physiological and social parameters. The text provides a full analysis of the results and a discussion that aims to answer some of the contemporary questions, such as "Can I exercise indoors?", "Can I really lose weight whilst playing computer games?" and "Could I even increase my life- expectancy?".
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