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Swordsman Reyn and his traveling companions, lead by Seph, discover Fate isn't what they thought-they're actually traveling in a massive generation ship on a journey through the stars after Earth was consumed when the sun went nova. Now they must stop alien invaders from destroying the ship and all aboard.
Reyn is a "warden," part of a legendary protectorate of warriors thought to be lost, but he's hardly the errant knight type. He teams up with the sorceress Seph, and the mysterious Followers of Tek to foil a plan by the Venn to destroy the land of Fate.
Felicia Castillo is a small-time grifter on the run from a nasty New Orleans gangster she just ripped off when she discovers she has the amazing ability to teleport. This lands her in the crosshairs of the nefarious Mars Corporation, which exploits supernatural gifts of people like Felicia. They make her an offer she canIt refuse: use her unique talent to become an assassin that can get close to anyone, anywhere. However, Felicia soon learns that no matter how long or how far you run, your troubles always catch up to you.
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