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Der er kontrollerede tal for læsere, seere og lyttere, der er årsregnskaber. Men en dækkende opgørelse over indholdet i medierne er ikke lavet siden 1999. Også dengang var det under anførsel af Anker Brink Lund. Internet og gratisaviser har siden da skabt nye vilkår for den journalistiske fødekæde, så hvordan ser det ud i dag? Hvordan bliver nyheder til, og hvem låner fra hvem med og uden citat?
Artiklerne i Læring og Multimedier behandler temaet læring og multimedier fra en række forskellige synsvinkler og indgange. Generelt handler artiklerne om, hvordan velkendte pædagogiske forløb og læreprocesser skal justeres eller omfortolkes under indtryk af mediernes integration. I nogle af artiklerne er læringsbegreberne i centrum, i andre de pædagogiske strategier. Medie-mæssigt drejer det sig om både netkoblede og ikke-netkoblede multimedier.
ICT plays an increasingly important role in the educational field, but often the focus is more on technology than on pedagogy. Learning and Narrativity in Digital Media focuses on the pedagogical aspects before the technical aspects. The underlying paradigm is a student or learner centred learning philosophy. Here importance is attached to the learning processes and to the development of problem solving strategies, creativity and critical thinking. The contributions are based on a common theoretical approach to learning related to constructivism, collaborative learning, and situated learning. The anthology is organised around two themes. The first is "ICT and Learning" and the second is "Meaning Construction and Narrativity". The first theme consists of four chapters, which present and discuss different ways of using ICT in learning as well as in pedagogical processes. The second theme consists of five chapters on cognition and the use of narratives in education, learning and design processes involving media. Learning and Narrativity in Digital Media is the result of mutual engagement in the Danish Research Network on Learning and Multimedia. The network has also published the book Learning in Virtual Environments.
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