Join thousands of book lovers
Sign up to our newsletter and receive discounts and inspiration for your next reading experience.
By signing up, you agree to our Privacy Policy.You can, at any time, unsubscribe from our newsletters.
This brand-new tale set in the land of Xanth--the 30th in the series--is a rollicking and revealing new fantasy adventure, lusciously laced with dozens of dangers and delights, and lovingly fashioned with all of Piers Anthonys celebrated storytelling skills.
Gloha is the only creature of her kind in all the world of Xanth, the beautiful offspring of a chance mating between a harpy and a goblin. As she grew to womanhood, she wondered where where she would find the one true love with whom she could share her life.So, naturally, she sets off to find the Good Magician Humfrey to ask him for an Answer to the riddle of her heart''s desire. But Humfrey, for mysterious reason of his own, propels her instead on a perilous quest in search of truth, friendship, and, just possibly, happiness... in Piers Anthony''s Harpy Thyme.
Beyond the world we know there is a multiverse of Modes where many strange realities interlock in an infinitely intricate pattern, and a perverse and deranged Emperor plays a deadly multidimensional game with human pawns as his slaves.Now, with DoOon Mode, Piers Anthony at last delivers the breathtaking climax to this awesome saga. Fearing the heroine Coleen''s dawning power, the depraved Emperor Ddwng dispatches a terrible Mind Monster to assault her soul and bend her to his will. To protect herself, and those she loves, Coleen must journey back through many worlds to her own home on Earth, face her deepest and darkest fears, and draw the strength for a final confrontation to save the multiverse from tyranny and domination.
Demons Don't Dream begins a Xanth sequence as young adventures play for the highest stakes of all: the future of Xanth--and of Earth as well!Dug thought that the disk he got from his friend was just a fantasy game. He didn't particularly like fantasy games, but he'd made a bet with Ed, and a bet's a bet. So he loaded the game and...Within moments he had left Mundania and was standing in a forest glade in Xanth, with his Companion in Adventure Nada Naga -- a beautiful Princess who just happened to be a shape-changing serpent. For a long time Dug thought that this was just an incredibly convincing virtual world. Then he began to believe in Magic. Which was a good thing, because the prize in this Game is the Power of Magic in Xanth.In the next installment, Harpy Thyme, Gloha must brave a demoness and snow dragons, malevolent clouds and musical volcanoes, on a wild odyssey that takes her not only across the length and breadth of Xanth, but on journeys through Time, Space, and the perilous realms of Madness and Mundanity. Two Piers Anthony's Xanth novels in a single volume: Twice the magic, twice the adventure - Xanth By Two.
The New York Timesbestselling series continues with this pun-tastic epic quest and far-flung fantasy adventure. Lydell, a shy, naive man of twenty-one, and world-weary grandmother Grania could not be more different. But when their paths cross on the way to beseech the Good Magician to add some excitement to their extraordinarily dull lives, the one thing they have in common is about to get them more than they bargained for ... Lydell and Grania's exceptional integrity makes them valuable to the Good Magician. He promises to fulfill their hearts' desires on the condition they pilot a fireboat to its new proprietors, whoeverand whereverthey may be. Along with an obnoxious bird and a robot dogfish as shipmates, they unfurl their sail of flame and cruise through the skies of Xanth, guided by cryptic clues. Picking up a crew of future children along the way, Lydell and Grania must plan a royal wedding, detonate an F-Bomb, evade illusion dragons, rescue Jack and Jill, find a princess for a werewolf prince, and face their greatest fearsall while remaining true to their compulsively honest selves. Fire Sail is the 42nd book in the Xanth series, but you may enjoy reading the series in any order.
After a youth spent trapped in space exile, Jeff Font returned to Earth to seek vengeance against the planetary mogul who had framed and destroyed Jeff's family. Jeff's plans backfired: he was captured, drugged, rammed through a computerized court system, convicted. . .and ringed. The" ring." The ultimate high-tech civics lesson. A surgically implanted electronic monitor that automatically caused unendurable agony when a convict strayed from righteousness. A ringer would do no evil, think no evil, see or hear evil without ratting to the robocops--nor defend himself or others from insult or injury. And in a corrupt world of licensed sin and satanic parties, floral estates and city-sized slums, ringers were the ultimate victims. But the ring's data banks hadn't factored in Jeff Font's strength...courage...and his will to fight society, the world and the agony of the ring to unravel the plot that entrapped him, and see justice done.
Kandy may be bored stiff, but a magical mishap makes her problem literal in this hilarious novel in the New York Timesbestselling Xanth series. In the land of Xanth, where everyone has a unique magical talent, adventures come easily to most. But two inhabitants find themselves quite bored... until they're inadvertently thrust together on a mission to save Xanth from an anti-pun virus that could turn their world into just another Mundania. Irrelevant Kandy is gorgeous, but thanks to a mental typo and an ornery wishing well, she's now an actual boardwith mind control powers. So much for her big plans for adventure, excitement, and romance. And Ease has his own problems, namely that everything is just too easy. He craves a challenge. Fortunately, Humfrey the Good Magician is more than happy to provide them with a quest. The duoalong with a basilisk bodyguard in the form of a young woman and nefarious android Com Pewteris tasked with saving the puns of Xanth. But who could have released a virus that would destroy Xanth's essence, and can Kandy and Ease figure out how to stop it in time?
BEST NOVEL OF THE YEAR, BRITISH FANTASY SOCIETY • Discover the magical beginning of Piers Anthony's enthralling Xanth seriesXanth was the enchanted land where magic ruled-where every citizen had a special spell only he could cast. It was a land of centaurs and dragons and basilisks.For Bink of North Village, however, Xanth was no fairy tale. He alone had no magic. And unless he got some-and got some fast!-he would be exiled. Forever. But the Good Magician Humfrey was convinced that Bink did indeed have magic. In fact, both Beauregard the genie and the magic wall chart insisted that Bink had magic. Magic as powerful as any possessed by the King or by Good Magician Humfrey-or even by the Evil Magician Trent.Be that as it may, no one could fathom the nature of Bink's very special magic. Bink was in despair. This was even worse than having no magic at all . . . and he would still be exiled! Thus begins Piers Anthony's enthralling Xanth series. . . .
A warlike alien species is bent on destroying a pacifist alien species in this intergalactic adventure novel from the New York Timesbestselling author.Viscous Circle is a story about a strange and inhuman race of beings and an experimental attempt to transfer into creatures that seem only slightly sapient. They are ultimate pacifists who take the form of magnetic disks that float through space and simply demagnetize and destroy themselves when faced with an unpleasant thought. The bloodthirsty Solarians, in their desperate hurry to find the mysterious Ancient Site, are determined to wipe out the Bands, a strange and beautiful species whose society is an anarchy of peace. Only Rondl, the whirling green Band, can save his race, for he has a singular and awesome knowledge. But suddenly Rondl makes a shocking discovery about his identitya discovery that may cost him his honor, his beautiful lover Cirl, even his very life.
Killing children is an ugly business, but the alternative is so much uglier. Abner Slate just watched his five-year-old daughter, Olive, kill his wife and son. Olive is a sopath. Born without souls, sopaths are children who will lie, cheat, rape, and murder to get what they want. There's one in every family these days, destroying America's heartland from within. After murdering his daughter in self-defense, Abner is taken in by a secret network of sopath victims called Pariah. Through Pariah, he meets other sopath victims who band together to form a temporary nuclear family. But the sopath threat is getting worse, and soon their quaint little neighborhood is overrun by murderous, drug-running children. Now, on a mission for Pariah, Abner and his makeshift family must travel across the country to a mysterious town that contains a secret powerful enough to stop the sopath crisis. Instead, they find the most seductive and ruthless sopath of all. Her name is Autopsy, and she would like to add Abner to her slave collection. The old morality is dead. Now the sopaths will stalk the earth.
A quest to fulfill a lifelong wish leads to magic, adventureand punsas the New York Timesbestselling author revisits the enchanted land of Xanth. In Xanth, everyone has a talent. But that doesn't mean everyone loves his talent, and no one understands that better than Hapless. Endowed with the ability to conjure any instrument he wants, Hapless could be an extraordinary musician if only he could play a tune that didn't fall ear-piercingly flat. His one desire is to find an instrument he can playand maybe a girlfriend or three. But like music, women have never been his forte. When the Good Magician hears about Hapless's desperate desire, he sends the young man on a quest to find the elusive Isis Orb, a magical talisman that could fulfill his wish. But the mysterious Egyptian goddess for whom the orb is named guards the enchanted object and won't let anyone see itlet alone use it. Setting out to achieve the impossible, Hapless meets an eclectic mix of creatures that join him on his journey. Like the musically challenged Hapless, they all have wishes they hope the Isis Orb will grant. But the only way they can control the orb is to capture the five totems from the regions of Xanth: Fire, Earth, Air, Water, and the Void. Together, this motley crew will heroically fight dragons, a six-headed griffin, and even a beautiful, seductive water gorgon who tries to rain on Hapless's parade. With its thrilling exploits and endless humor, the newest addition to Piers Anthony's beloved Xanth series is sure to keep readers enthralled. Isis Orb is the 40th book in the Xanth series, but you may enjoy reading the series in any order.
Sign up to our newsletter and receive discounts and inspiration for your next reading experience.
By signing up, you agree to our Privacy Policy.