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While the burdens Zaknafein bears are more than enough for one of Menzoberrazan's greatest warriors, fate holds further challenges. When circumstances take an unexpected turn, Zaknafein discovers he must not only conquer the darkness but learn to accept the uncontrollable: life itself. The stakes have never been higher for R.
As the Pathfinder plunge into the history and mysteries below Kaer Maga-the no-holds-barred 'City of Strangers'-Valeros plunges far deeper into the great beyond, defending his immortal soul in the courts of the dead! From Pathfinder author Crystal Frasier comes this scintillating tale of life, death, and what lingers when we're gone. Bonus materials: include twenty pages of character sheets, encounters, and world detail for the Pathfinder Roleplaying Game, plus an exclusive poster map.
This second book in New York Times-bestselling author Salvatore's all-new trilogy--full of swordplay, danger, and imaginative thrills--features one of fantasy's most beloved and enduring characters, Drizzt Do'Urden. Do'Urden.
Long ago, in a distant land, a lonely young man struggles to discover who he is and where he belongs. He carries the blood and magic of two peoples, a sword of unimaginable power, and a staggering potential for great good . . . or greater evil. In the land of Corona, the roads are unsafe to travel, as goblins and bloodthirsty Powries seek out human prey; and, in this savage world, princes feast while peasants starve, and two religions battle for control. A monk, Bran Dynard, returns from his mission in a far-off land with two prizes: a book of mystical knowledge and a new wife, the beautiful and mystical Sen Wi. But the world he left behind has changed, and Bran must now decide who he can trust, and where he should place his faith . . .
Searching for his long-lost father, Bransen Garibond is tricked into journeying across the Gulf of Corona to the wild lands of Vanguard, where he is pressed into service in a desperate war against the brutal Ancient Badden. On a lake just below Badden's magical ice castle, several disparate societies - dwarves, monks and barbarians - are caught up in the web of their own conflicts, and thus oblivious to his devastating plan to destroy them by releasing a tidal wave to wipe their island clean. Bransen finds himself becoming the link between these turmoils, and if he fails, all who live on the lake will perish - and all of northern Honce willl fall under the shadow of a merciless and vengeful oppressor.
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