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Driven by demand from the entertainment industry for better and more realistic animation, technology continues to evolve and improve. This title includes the algorithms and techniques behind this technology. It covers such topics as fluids, hair, and crowd animation.
A compilation of key chapters from the top MK computer animation books - in the areas of motion capture, facial features, solid spaces, fluids, gases, biology, point-based graphics, and Maya. It includes chapters that provide CG Animators with a sampling of essential techniques that every 3D artist needs to create stunning and versatile images.
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