Join thousands of book lovers
You can, at any time, unsubscribe from our newsletters.
When Aman Sen gets off a plane from London to Delhi he discovers that he, and everyone on his flight, now has extraordinary abilities corresponding to their innermost desires. Aman wants to heal the planet but with each step he takes, he finds helping some means harming others.
In 2020, eleven years after the passengers of flight BA142 from London to Delhi developed extraordinary abilities corresponding to their innermost desires, the world is overrun with supers. Some use their powers for good, others for evil, and some just want to pulverize iconic monuments and star in their own reality show. But now, from New York to Tokyo, someone is hunting down supers, killing heroes and villains both, and it s up to the Unit to stop them. This sequel to Turbulence brings all of its suspenseful elements to bear upon the present day.
Young Aman Sen has turned into a communications demigod, able to control all networks, after a strange flight from London to Delhi. Other passengers also now possess extraordinary abilities corresponding to their innermost desires, some wonderful, some worrying and Aman and his collective must now help save the world. Will they succeed or will it all end, as 80 years of superhero fiction suggest, in a meaningless, explosive slugfest?
How would you adapt to a world full of superhumans? And how far would you go to stop them destroying it? In 2020, eleven years after the passengers of flight BA142 from London to Delhi developed extraordinary abilities corresponding to their innermost desires, the world is overrun with supers. Some use their powers for good, others for evil, and some just want to pulverize iconic monuments and star in their own reality show. But now, from New York to Tokyo, someone is hunting down supers, killing heroes and villains both, and it's up to the Unit to stop them...
Under the all-seeing eyes of the assembled gods, armies are on the move. The Game has begun. And when it ends, the world will end too . . . In The Unwaba Revelations, the third and concluding part of the GameWorld trilogy, a way must be found to save the world; to defeat the gods at their own game. A daunting prospect under any circumstances, made worse by the fact that the gods, who control all the heroes, are blatantly cheating by following only one rule that they cannot be defeated by their own creations. As epic battles ravage the earth, Kirin and Maya, guided only by an old, eccentric and extremely unreliable chameleon, and egged on by the usual rag-tag gang, carry out their secret plan; a plan so secret that, in fact, no one involved has any idea what they are doing! Monsters, mayhem, mud-swamps; conspiracies, catastrophes, chimeras; betrayals, buccaneers, bloodshed The Unwaba Revelations continues the roller coaster journey that began with The Simoqin Prophecies and gathered momentum with The Manticore s Secret. Traversing earth, sea and sky, realms both infernal and celestial, worlds both imagined and material, this book will draw you irresistibly into a tantalizing, action-packed, epic race to reclaim the flawed, magical world of its heroes. A fresh and very original voice Indian Express Praise for The Simoqin Prophecies and The Manticore s Secret Simoqin is a romp. It is quite simply the most fun book to see in print this year The Times of India Basu sprinkles [The Manticore s Secret] with sass and spice, telling the tale from different points of view and in different voices moving between each with ease and a sense of humour that is infectious DNA
India's first ever sff (science fiction/fantasy) genre novel in English The Simoqin Prophecies marks the debut of an assured new voice. Written with consummate ease and brimming with wit and allusion, it is at once classic sff and subtle spoof, featuring scantily clad centauresses, flying carpets, pink trolls, belly dancers and homicidal rabbits. Monty Python meets the Ramayana, Alice in Wonderland meets The Lord of the Rings and Robin Hood meets The Arabian Nights in this novel a breathtaking ride through a world peopled by different races and cultures from mythology and history. The Prophecies foretell the reawakening of the terrible rakshas, Danh-Gem, and the arrival of a hero to face him. But heroes do not appear magically out of nowhere; they have to be found and trained. And sometimes the makers of prophecies don't know everything they need to know... As the day of Danh-Gem's rising draws closer and the chosen hero is sent on a quest, another young man learns of terrible things he must do in secret and the difficult choices he must make in order to save the world from the rakshas. Drawn from a variety of sources ranging from Greek and Indian epics to spy novels, fairy tales to superhero comics, The Simoqin Prophecies is a compelling tale, marked by meticulous plotting and artful storytelling a page-turner sure to grip you from start to finish.
Being a Hero isn t easy but it s a lot easier than being a Dark Lord. Dark forces just aren t what they used to be in the good old days. The Manticore s Secret is the spellbinding sequel to The Simoqin Prophecies: Part One of the GameWorld Trilogy. Once again Samit Basu creates a mesmeric landscape bursting with weird and wonderful characters and a gripping narrative that s complex, playful, sometimes sombre but always dazzlingly inventive. A mysterious Dark Lord and his grotesque army threaten all that is good on earth or do they? The heroic immortals who vanquished his rakshas father long ago have returned to do battle with the forces of evil, which is good news or is it? In the shadows a secret society of shapeshifters battles deadly mind-controlling foes who threaten history, humanity and the future of the planet. A beautiful, amoral rakshasi plots world domination while a strangely civilized barbarian fights to save the world. But the world is spinning out of control. Because the gods are back. And they want to play