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Sisse Siggaard Jensen, Ph.D., is Professor of Digital Communication at Roskilde University, Denmark. Her current research interests are questions about how actors make sense of their chosen virtual world(s), their avatar figures, and the social relationships they are part of. Her research aims to produce new knowledge about the transformation of self and world by virtual world-making. Virtual ethnography and qualitative in situ video interviews are some of the preferred methods of research and the micro-moments of actors’ sense-making and engagement are the foci of empirical analyses. Sisse Siggaard Jensen is the head of research of the research project: Sense-making strategies and user-driven innovation in virtual worlds 2008 – 2012 (worlds.ruc.dk) funded by the Danish Strategic Research Council, KINO committee. She has a long record of practice and research in the fields of networked communication. Sisse Siggaard Jensen is also the head of Experience Lab RUC (experiencelab.ruc.dk) – a lab for experimental research, among others, on virtual world-making, the design and construction of multi-modal and multi-sensory digital installations, e.g. the ‘Experience Cylinder,’ digital art projects, mixed and augmented reality.
Det digitale nærvær handler om Computer-medieret kommunikation (CMC - via intranet, internet, "allesteds-nærværende computing" mm. ), der er grundlaget for det informations- og videnssamfund, der for alvor begynder at tage form i disse år, som har forandret den måde, vi udsender og søger information, kommunikerer med hinanden både privat og i organisationer, samarbejder, underviser og tilegner os viden. Denne bog går tæt på tre udvalgte områder inden for den computer-medierede kommunikation:Videndeling i formelle og uformelle organisationer Netbaseret samarbejde og læring Design af produkter til computermedieret kommunikation. Bogen består af tretten artikler skrevet specielt til denne udgivelse af danske og udenlandske forskere. De giver et billede af en række helt aktuelle problemfelter og forskningsområder inden for CMC. Bogen henvender sig især til studerende som arbejder med it, medier og kommunikation, men den er relevant for alle, som interesserer sig for nye medier.
Learning in Virtual Environments challenges the traditional understanding of teaching and learning as something which exclusively takes place in physical rooms and institutions. Teaching and learning mediated by information and communication technology (ICT) transcend borders of time and space. Throughout the last decade Danish researchers have been in front developing new methods and analyzing the possibilities and limitations of these forms of learning. Their work is presented in this anthology. The special Danish approach to learning in problem oriented project pedagogy frames the book. Possibilities and limitations of the virtual learning environment are seen through different theoretical optics. In the section on didactical design issues such as virtual portfolio and the design of virtual learning environments are presented. The book is finalized by a discussion on research methods. Learning in Virtual Environments is the result of a mutual engagement within the Danish Research Network on Learning and Multimedia. The network has also published the book Learning and Narrativity in Digital Media.
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