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Don't just take a picture, make it. Using a proven five-step process - Pitch, Prepare, Shoot, Edit and Deliver - readers will develop the same successful, reliable working methods that earn influence and delight audiences, regardless of what genre you're working in.
Completely revised and updated, this bestselling introduction to programming in JavaScript focuses on writing real applications.
'Brilliant and timely' - Oliver Burkeman, author of Four Thousand WeeksFrom the New York Times bestselling author of Digital Minimalism and one of the world's top productivity experts, a groundbreaking philosophy for creating great work at a sustainable pace. Hustle culture. Burnout. Quiet quitting. Today we're either sacrificing ourselves on the altar of success or we're rejecting the idea of ambition entirely. But it doesn't have to be all or nothing. There is a way to create meaningful work as part of a balanced life, and it's called 'slow productivity'. Coined by Cal Newport, the bestselling author of Deep Work and Digital Minimalism, slow productivity is a revolutionary philosophy based on three simple principles:1. Do fewer things. 2. Work at a natural pace. 3. Obsess over quality. Examining the stories and habits of ancient and modern scientists, philosophers, artists and scholars who worked in this way, Newport reveals just how transformative the slow productivity approach can be to producing a meaningful body of work. From managing your energy according to the season, to identifying which projects to pursue and which to set aside, to building a schedule that yields maximum output with minimum stress, this timely and essential book will revolutionise how you work, helping you to accomplish great things at a more humane pace.
Lean UX has become the preferred approach to interaction design, tailor-made for todays agile teams. In the second edition of this award winning book, leading advocates Jeff Gothelf and Josh Seiden expand on the valuable Lean UX principles, tactics, and techniques covered in the first edition to share how product teams can easily incorporate design, experimentation, iteration, and continuous learning from real users into their Agile process.Inspired by Lean and Agile development theories, Lean UX lets you focus on the actual experience being designed, rather than deliverables. This book shows you how to collaborate closely with other members of your Agile product team, and gather feedback early and often. Youll learn how to drive the design in short, iterative cycles to assess what works best for the business and the user. Lean UX shows you how to make this changefor the better.Frame a vision of the problem youre solving and focus your team on the right outcomesBring the designers toolkit to the rest of your product teamShare your insights with your team much earlier in the processCreate Minimum Viable Products to determine which ideas are validIncorporate the voice of the customer throughout the project cycleMake your team more productive: combine Lean UX with Agiles Scrum frameworkUnderstand the organizational shifts necessary to integrate Lean UX
Includes a new foreword by the author and a preface by Douglas Hofstadter. Alan Turing was the extraordinary Cambridge mathematician who masterminded the cracking of the German Enigma ciphers and transformed the Second World War.
"Kim and Mauborgne reveal the distinct advantages of nondisruptive creation to business and society, showing how this bold new approach to innovation allows companies to grow while also being a force for good. With examples that cut across all sectors of the economy and a practical framework for guiding innovation efforts, this book shows why nondisruptive creation matters to all of us and why it's about to become a lot more important in the future; how to create innovation strategies that trigger nondisruptive creation instead of disruption; how to identify and execute on nondisruptive opportunities; and how companies can more thoughtfully pursue their growth and innovation strategies in a way that better balances business and society"--
Kevin Mitnick, the world's most famous hacker, teaches you easy cloaking and counter-measures for citizens and consumers in the age of Big Brother and Big Data.
"On my business card, I am a corporate president. In my mind, I am a game developer. But in my heart, I am a gamer." -Satoru Iwata
An understanding of psychologyspecifically the psychology behind how users behave and interact with digital interfacesis perhaps the single most valuable nondesign skill a designer can have. The most elegant design can fail if it forces users to conform to the design rather than working within the blueprint of how humans perceive and process the world around them. This practical guide explains how you can apply key principles in psychology to build products and experiences that are more intuitive and human-centered. Author Jon Yablonski deconstructs familiar apps and experiences to provide clear examples of how UX designers can build experiences that adapt to how users perceive and process digital interfaces.Youll learn:How aesthetically pleasing design creates positive responsesThe principles from psychology most useful for designersHow these psychology principles relate to UX heuristicsPredictive models including Fittss law, Jakobs law, and Hicks lawEthical implications of using psychology in designA framework for applying these principles
The second edition of this practical guide focuses on principles, tactics, and actionable methods for presenting your designs. Whether you design UX, websites, or products, you'll learn how to win over anyone who has influence over the project-with the goal of creating the best experience for the end user.
Resource added for the Business Management program 101023.
Apps! Websites! Rubber Ducks! Naked Ninjas! This book has everything. If you want to get started in user experience design (UX), you've come to the right place: 100 self-contained lessons that cover the whole spectrum of fundamentals.Forget dry, technical material. This bookbased on the wildly popular UX Crash Course from Joel Marshs blog The Hipper Elementis laced with the author's snarky brand of humor, and teaches UX in a simple, practical way. Becoming a professional doesnt have to be boring.Follow the real-life UX process from start-to-finish and apply the skills as you learn, or refresh your memory before the next meeting. UX for Beginners is perfect for non-designers who want to become designers, managers who teach UX, and programmers, salespeople, or marketers who want to learn more.Start from scratch: the fundamentals of UXResearch the weird and wonderful things users doThe process and science of making anything user-friendlyUse size, color, and layout to help and influence usersPlan and create wireframesMake your designs feel engaging and persuasiveMeasure how your design works in the real worldFind out what a UX designer does all day
A compendium of sweet and savoury recipes inspired by Blizzard's hit online card game, Hearthstone: Heroes of Warcraft. Featuring a dynamic in-world design, this fun and engaging cookbook is an exciting follow-up to World of Warcraft: The Official Cookbook.
The Art of Horizon Zero Dawn is the ultimate gallery of IP from Guerrilla Games (Killzone series)
TommyInnit Says...The Quote Book is an exciting collection penned by none other than Tom Simons. Published recently on the 13th of October, 2022, this book has quickly made its mark in the literary world. The genre of this book is hard to pin down, as it encapsulates a range of emotions and experiences that are universal yet uniquely presented. The book is a testament to Simons' wit and wisdom, as it captures his most memorable quotes in a beautifully designed package. Published by Quercus Publishing Plc, this book is a must-have for fans of Simons and those who appreciate thought-provoking quotes. With TommyInnit Says...The Quote Book, each page turn brings a new insight, a new laugh, or a new perspective. Grab your copy today and dive into the mind of Tom Simons.
A full-color introduction to the basics of HTML and CSS from the publishers of Wrox! Every day, more and more people want to learn some HTML and CSS.
The Destiny Grimoire Anthology is a must-have collectible lore compendium assembled for Destiny's devoted and enlightened scholars and lore lovers, as well as fans of fantasy and science fiction storytelling.
Blood, Sweat, and Pixels is a gripping title penned by Jason Schreier. Published by HarperCollins Publishers Inc in 2017, this book has managed to gain a significant following. The genre of this literary masterpiece is hard to pin down to just one category. It's an intriguing exploration of the trials and triumphs of the gaming industry, making it a must-read for both gaming enthusiasts and those curious about the behind-the-scenes of game development. Schreier, with his engaging writing style, takes the readers on a journey, shedding light on the immense effort, dedication, and, as the title suggests, the blood, sweat, and pixels that go into creating a video game. HarperCollins Publishers Inc has a reputation for introducing groundbreaking books, and Blood, Sweat, and Pixels is no exception.
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