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The adventures of Wilston are inspired by the world's beautiful and real-life Moodles - whose natures are playful, inquisitive, loyal and loving. Wilston spends his days finding out about life. He's a happy pet who takes the reader on a journey of adventure. Sometimes Wilston finds himself in some difficult situations, but there is always a helping hand.
When Isadora discovers a wishing well, the mischievous nymph who lives inside grants her the wish of constant happiness. But being happy all the time isn't quite as enjoyable as Isadora expects. Can Isadora convince the nymph to undo the wish, and allow her to feel all of her feelings again?
When Jack magics his friend Charlie through an interdimensional portal to an island full of bad fairies, he realizes he might have broken one rule too many. Can he rescue his best friend? And what sort of plot are the bad fairies held captive on Lonely Island hatching?
Second in the accessible, funny, black-and-white highly illustratedyoung fiction series from David O'Connell, the illustrator ofTom Vaughan's Hercules, starring a hilarious firefly and snailduo - perfect for readers aged 6-9 and fans of Jamie Smart andToto the Ninja Cat.
*Instant New York Times and USA Today bestseller!*Crack the codes. Find the treasure. Escape the house.From the acclaimed author of Scritch Scratch and What Lives in the Woods comes an action-packed adventure novel about three friends who team up to find a hidden treasure in an abandoned 1950's funhouse.Twelve-year-old Sarah Greene wants nothing more from her seventh-grade year than to beat the hardest escape room left in her town with her best friends, West, and Hannah. But when a foreclosure notice shows up on Sarah's front door, everything changes. Since her father became ill two years ago, things have been bad, but not lose your house bad...until now.Sarah feels helpless until the day Hannah mentions a treasure rumored to be hidden in the walls of an abandoned funhouse. According to legend, Hans, Stefan, and Karl Stein were orphaned at eight years old and lived with different families until they were able to reunite as adults. Their dream was to build the most epic funhouse in existence. They wanted their experience to be more than mirror mazes and optical illusions, so they not only created elaborate riddles and secret passages, but they also claimed to have hidden a treasure inside the funhouse.Once in, Sarah, West, and Hannah realize the house is unlike any escape room they've attempted. There are challenges, yes, but they feel personal. Like the triplets knew who would get in. It seems impossible, but so does everything about the house. As soon as they're in she immediately worries that attempting the funhouse is a bad idea but Sarah has no choice but to continue, since her future is at stake."Trapdoors, secret passages, and riddles galore. I loved every second of it!" - Max Brallier, #1 New York Times bestselling author of The Last Kids on Earth"Lindsay Currie has crafted a winning mystery with confounding codes, misleading clues, and the lure of hidden treasure. It's the ultimate escape room and will have you guessing until the final page." - James Ponti, New York Times bestselling author of City Spies
A dark, pacy and atmospheric journey of self-discovery from a debut author and performance poet. Tess lives in the "turns", a network of tunnels under the River Tees, with her Aunt Peg and her monstrous Unkle Darkwater. When Aunt Peg starts to develop signs of dementia, Tess must find someone else to keep her safe. And she is beginning to doubt her aunt's stories about her origins, too. Tess longs to find out the truth about her family once and for all, but that will mean leaving the turns, and she has never been on dry land before - or mingled with dry-folk. Can she survive away from the river? And does she have the strength to take control of who she will become?
When a daring jewel robbery happens at the Bearburgh Masqued Ball, Reggie Rabbit and Pipsquark try to crack the case.
Winter, 1942, and eighteen months since the Germans invaded the beautiful island of Jersey. For Joe, Spinner, Clem and Ginger, memories of carefree days are fading. They try to lift everyone's spirits with their band, and they play tricks on the enemy. The local newspaper is controlled by the Germans, there's no post to England and telephone calls are monitored. Everybody is hungry. 16 year-old Clem is angry. His brother's been killed in action and his father is unwell. Then he and Joe discover that Russian slave labourers have been brought to Jersey to build bunkers for the German army. These prisoners are beaten, starving and desperate. The gang devise a plan. What if they can help the prisoners? Risking life and limb, they embark on an adventure to help in any way they can. But danger lurks in every corner and will it make it worse?Jacqueline King is a Channel Islander living in Somerset.
The windswept High-and-Dry, home to twins Luna and Oona, and their Grandad Mull is sinking beneath the waves. Apparently it's all the fault of the dastardly fishfolk...
Shapeshifting snails on a mission to save the world! Struck by lightning one fateful night, Fergus and Shelby receive the power to transform into whatever they want: custard, crisp packets, giant plastic crabs-you name it, they can change into it. And with a slug uprising taking place, things are about to get even stranger. Can Fergus and Shelby save humankind from being turned into lettuces by an evil slug masquerading as the Prime Minister? Expect the unexpected in the best thing since sliced cucumber!
'Forget Sherlock Holmes - this dog detective will have children in suspense [...] A clever pastiche of classic detective fiction' - The Telegraph 5* review of Watts & Whiskerton: Buried Bones and Troublesome TreasureThe second instalment in an adorable new highly-illustrated series bursting with mystery and mischief for readers aged 5+!Budding detective Watts is back in Little Gossip to visit the Whiskertons and attend the village fete bake off. He's looking forward to a fun weekend, but then disaster strikes when the ovens flood with batter and accusations of sabotage begin to fly!Who's responsible for the cake catastrophe? And why would they want to ruin the competition? It's up to Watts and Pearl to solve the curious case. But can this dog and cat detective duo find the proof in the pudding?From Waterstones Children's Book Prize shortlisted author-illustrator Meg McLaren. Purr-fect for emerging readers and fans of CLAUDE, HOTEL FLAMINGO and RABBIT & BEAR.
You were born on a spaceship travelling between galaxies and raised by parents from two different planets. You are now old enough to decide your citizenship: Will you choose planet Kenda or planet Croyd to be your home? Do you peacefully join a group of aliens or fight them off? how should you thwart a curse placed upon you? What do you do in the face of dinosaurs? how can you work as an agent of intergalactic peace?
An ancient samurai sword arrives on the doorstep of your aikido dojo. Does the ninja sword hold magical powers that date back many decades ago? If you trace the history of this mystical sword, will your life be in danger? Without warning, five ninjas attack! Are they after the samurai sword, or out for your head?
Your best friend Tom goes missing on assignment in Mexico, and your mission is to help find him! Do you take a potion that sends you back in time to the world of the Maya civilization or search for him in the present day? What secrets does Chichén Itzá hold? Can you trust Manuel, a well-known guide in the area? Can you even trust your own dreams?
You are a deep sea explorer searching for the famed lost city of Atlantis. You pilot your personal submarine into the murky depths of the ocean. Do you descend into a deep, dark hole you discover, or call for help? Do you join the underwater civilisation or try to escape back to the surface?Explore the depths of the ocean in search of this mysterious and beautiful world, escaping giant squid and shark attacks, discovering shipwrecks, helping the merpeople rebel against a cruel monarchy, and even escaping imprisonment!
What does a boy with an amazing imagination do when he finds a book about secret codes at the library? He joins his best friends on an amazing secret agent adventure, of course! Sneak along with Milo, Jack and Cheddar as they try break into the evil Dr Daisy's lair. Will Milo and his friends crack the secret computer code to discover her plans before they're discovered?
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