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Sam-I-Am's grumpy best pal Walter is missing out on the wonderful world around him, but Sam-I-Am is determined to make sure he doesn't miss a thing! After all, that's what best friends are for.Dr. Seuss's iconic, original dynamic duo is back - and this time, Sam-I-Am is going to show his grumpy pal the world beyond green eggs and ham in their own graphic novel!Walter doesn't know what the big deal is - sure, it might be nice to have a green eggs and ham picnic on a hike, but doesn't Sam-I-Am know about all of the bugs? And the flowers that make you sneeze? Or the rivers that block your way? No, Walter is not a fan of the outdoors, he certainly is not. And nothing Sam-I-Am will do or say will change his mind. Too bad for Walter, Sam-I-Am is always up for a challenge!With charming illustrations and easy-to-follow panelled storytelling, this graphic novel series is an excellent bridge for kids moving into independent reading - a must-have for young readers and Dr. Seuss fans alike.
Suitable for 9 - 12 year olds This story is set in Scotland and starts when our hero Jake stumbles upon a buried body in his back garden. The body is deemed to be 'the best preserved iron age Celtic bog mummy in the world' but when strange and unexplained events start happening around him; he soon realises that everything is not as it seems...
After a deadly disease spreads through Mary's house in India, she is forced to go and live with her uncle at Misselthwaite Manor, in England. An uncle she's never met. Mary learns the secrets of the manor, secrets that will bring her closer to her family than she ever felt before. And it all begins with a missing key leading to a secret garden ...
From the duo that brought you Mystery at the Biltmore: The Vanderhoff Heist comes another page-turning mystery. When a famous feline at the Biltmore is catnapped and Elodie is asked to keep the investigation a secret, she will need to try new tactics to find the culprit.
Jump back into the Overworld with the next blockbuster Minecraft novel, Journey to the Ancient City. An official Minecraft adventure!
The party continues but the problems get bigger in the second instalment of this original Dungeons & Dragons graphic novel series brought to you by New York Times bestselling author Molly Knox Ostertag and critically acclaimed illustrator Xanthe Bouma.
The curse is calling, the bitten unite . . . return to the Town of the Turned as things get DANGEROUS in the third book in the chilling, thrilling Bite Risk series.
Something strange is happening at Redmont High. Something very strange. Something to do with Johnny's new board game. When the line between reality and the world of the game start to blur, Johnny has to ask himself if it is all in his head. Is someone playing a trick on him? Or is it something else?
Ming and Miaow are ready for their first mission as Guardians of the New Moon! But things are tense between Miaow and his longtime frenemy, Su the rat. Can they learn to work together, or is the Year of the Rat doomed to disaster?
When the Jade Emperor gets bored, there's only one answer ... a Great Race! Fiery shapeshifter Ming and solitary cat Miaow enter for a chance at eternal fame and honour - but will their tentative new friendship survive?
Get on the case with the best kids' detective club in town!Minerva Keen and co are ready to take on a hair-raising new lead. But when know-it-all Zoe joins the club to read mysteries instead of solving them, it seems their sleuthing days might be over. To make things worse, Minerva's favorite teacher, Ms Voyant, takes Zoe's side . . . which gets Minerva wondering what secrets they could be hiding. As she digs into one puzzle, new questions pop up. Such as: Why are Ms Voyant and Zoe so friendly? And where do Minerva's parents go on their mysterious 'business trips'?Minerva and her friends are divided over which mystery to untangle first. And without their greatest strength - each other - will this detective club be in over its head?
Discover the magical world of Moomins in this chunky lift-the-flap book with a surprise pop-up ending!It's time for a very special picnic in Moominvalley. But where is Moomintroll? Join Little My, Moominmappa and more marvellous Moomin characters as they join in the hunt to find Moomin!Based on Tove Jansson's original characters and artwork, this interactive board book is perfect for little readers and the youngest Moomin fans!Discover more magical Moomin books:Moomin's First 100 WordsMoomin: The Very BIG Moominhouse Lift-the-Flap BookMoomin's Peekaboo Night Night: A Lift-and-Find BookMy First Moomin: Best FriendsMy First Moomin: Goodnight MoominMy First Moomin: Be Brave, MoominMoomin's Pancake Picnic Peep-Inside
Discover some of the Fantastic Four's greatest adventures and most dangerous foes as they protect the planet from threats from all over the Multiverse.(c) 2024 MARVEL
Pinocchio doesn't know much about life, and in a world filled with tricks, puppet-masters and thieves, he must quickly learn to tell who he can trust from those he should not ...
When Marilla and Matthew Cuthbert hire an orphaned boy to help on their farm at Green Gables, they get Anne - a red-haired, feisty girl. Now that she has seen Green Gables, Anne can't imagine ever leaving!
From million-copy bestselling author David Walliams comes his first ever murder mystery - with thrills, spills and laughs galore.
When Earth is attacked by technologically advanced aliens with tentacles and Heat-Ray weapons, humanity faces the fight of its life - and it may not be one it can win.
A storybook princess breaks the fourth wall and incites a new kind of adventure in this imaginative middle grade fantasy perfect for fans of Chris Colfer and Gail Carson Levine.Sylvie had an amazing life, but she didn’t get to live it very often. Sylvie has been a twelve-year-old princess for more than eighty years, ever since the book she lives in was first printed. She’s the heroine, and her story is exciting. But that’s the trouble: it’s always exciting in the same way. So when a new Reader opens the book at long last, Sylvie breaks the cardinal rule of all storybook characters: she looks up. And sets into motion a new story all her own. Now, Sylvie is in for an adventure beyond any she could have imagined. As her journey takes her from the pages of a book to the landscape of dreams, Sylvie must summon all her courage to save her kingdom, find her way home, and figure out what it really means to do a Great Good Thing.
This refreshed edition of the novelty board book classic features sturdy lift-the-flaps on every spread perfect for little fingers to play peekaboo!Who’s under the hat? Is that you? PEEK-A-BOO! I see you! Play peekaboo with a cast of incredibly cute babies in this delightful interactive book. This chunky board book with easy-to-lift board flaps that lay flush to the page are perfect for parents and children to share.
Nancy investigates a string of accidents at the theater in the twenty-sixth Nancy Drew Diaries.
The first book in a new chapter book series by the bestselling author of Wedgie and Gizmo, Suzanne Selfors.
A new chapter book series by the bestselling author of Wedgie and Gizmo, Suzanne Selfors.
Can you find the clues and crack the secret code in this mystery puzzle book for kids?When you discover a shimmering portal in the garden, your summer of adventure begins!Explore sandy beaches, tropical paradises and magical waterparks! Meet sun-loving creatures and help them have the best summer holiday ever in this fun-packed book of puzzles.
The first book in the New York Times bestselling series with over ten million copies in print!'Terrifyingly fun! Max Brallier's The Last Kids on Earth delivers big thrills and even bigger laughs.' Jeff Kinney, author of Diary of a Wimpy KidNow an award-winning Netflix show!
Four flying friends lead us on thrilling aerial adventures in this feel-good book packed with aviation information and historical references. The planes find themselves in a remote base high in the mountains where one mistake can be fatal. They meet Nighthawk, a lovable stealth plane, but a rash impulse from Tom, the F-14, endangers the team. Does he have what it takes to save the day? How will the team tackle an illegal mine producing lethal radiation?The Spitfire takes responsibility for the commemoration of the Battle of Waterloo. But can he convince the others of the importance of history? He is the ultimate squadron leader, cool and calm, as things around him begin to go awry in this hilarious tale of mistaken identities.The planes pride themselves on their wings but when a forest fire breaks out, they find their need for a runway is a drawback. Can they put pride aside and accept help from a highly capable helicopter, a Chinook, who doesn't need a runway?These three stories of courage, recovering from mistakes, and valuing the unique qualities individuals bring to a team, provide inspiration for young readers to take courage and learn from every experience life presents.
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