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"At the end of a long night... You must pay... ...Satou takes back her angel. ...for the sins... There's nothing to fear now. ...you commit. Not a thing. Not one... You must...So what is this uneasiness? ...be punished.What is this bitterness piercing her tongue?"--Provided by publisher.
First published in 1977, this cult classic has been reissued for a new generation of ghost-hunters. This book is for anyone who has shivered at shadowy figures in the dark, heard strange sounds in the night or felt the presence of a mysterious `something' from the unknown.
Get ready for Halloween with this child-friendly collection of spooky stories from all over the world.
Sue Wallman's most spine-tingling thriller yet! Every winter, three families gather in an old house in the country to celebrate the New Year. This year, 15-year-old Leah and the other two teens discover that the house has a dark past: a deathbed confession led the police to the buried body of a teenage girl earlier in the year, who had gone missing 50 years before. As the teens investigate the morbid history, terrible things start happening around the house. And if Leah isn't careful, this New Year might be her last.
It was just a bit of fun, a local legend. The Devil's Footsteps: thirteen stepping stones, and whichever one you stopped on in the rhyme could predict how you would die. A harmless game for kids - and nobody ever died from a game. But it's not a game to Bryan. He's seen the Dark Man, because the Dark Man took his brother five years ago. He's tried to tell himself that it was his imagination, that the Devil's Footsteps are just stones and the Dark Man didn't take Adam. But Adam's still gone. And then Bryan meets two other boys who have their own unsolved mysteries. Someone or something is after the children in the town. And it all comes back to the rhyme that every local child knows by heart: Thirteen steps to the Dark Man's door, Won't be turning back no more . . .
This timeless gothic novel presents the epic battle between man and monster. In trying to create life, the young student Victor Frankenstein unleashes forces beyond his control, setting into motion a long and tragic chain of events that brings Victor to the very brink of madness. How he tries to destroy his creation, as it destroys everything Victor loves, is a powerful story of love, friendship, scientific hubris, and horror.
Hocus Pocus and Practical Magic meets the Salem Witch trials in this haunting story about three sisters on a quest for revenge - and how love may be the only thing powerful enough to stop them.
A gripping, genre-blending YA horror about what happens when a Haitian American girl uses her previously hidden zombie abilities to exact revenge on the wealthy elites who've caused her family pain.
Penelope Yee is a little girl who has too many things to do. So many things, in fact, that she would rather die than do them all, and so she does-over and over again. She simply can't stop dying. The problem is that every time Penelope dies, she gets a new ghost. And the ghosts get more and more bothersome and annoying. What's a girl to do? How do you get rid of a ghost? Penelope finds a way.
After surviving a car accident that killed her best friend, Teresa finds solace in an online community, but when a mysterious figure appears in a streamer's video and begins causing deaths, she must confront her fears and venture outside to stop the entity before it claims more lives.
The masterful Kate DiCamillo, twice winner of the Newbery Medal, has outdone herself with a hilarious and achingly real love story about a girl, a ghost, a grandmother and growing up. It's the summer she turns 10, and for Ferris Wilkey, it is a summer of sheer pandemonium. Her little sister, Pinky, has vowed to become an outlaw. Uncle Ted has left Aunt Shirley and, to Ferris's mother's chagrin, is holed up in the Wilkey basement to paint a history of the world. And Charisse, Ferris's grandmother, has started seeing a ghost in the doorway to her room - which seems like an alarming omen given that she is feeling unwell. But the ghost is not there to usher Charisse to the Great Beyond. Rather, she has other plans - wild, impractical, illuminating plans. How can Ferris satisfy a spectre with Pinky terrorizing the town, Uncle Ted sending Ferris to spy on her aunt, and her father battling an invasion of raccoons?
The urban legend of the vanishing hitchhiker dates back some 400 years. During that time, the modes of transport have changed, but the behaviour of the hitchhiker has remained the same. Soon after accepting a ride, they vanish into thin air. Is this mysterious traveller a tormented spirit searching for a connection? Or is an encounter with this haunted hitchhiker a sign of impending doom? Young readers will find out in this easy-to-read ghostly graphic novel that will send shivers down their spines!
In 1970, a nursing student was given a large doll as a gift. Soon the doll, which became known as Annabelle, began acting strangely. When no one was looking, Annabelle changed positions on her own. Then the doll began leaving creepy, cryptic notes asking for help. Was Annabelle possessed by the spirit of a dead girl? Or was the doll an anchor for a demon? Young readers will find out in this easy-to-read ghostly graphic novel that will send shivers down their spines!
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