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The latest volume in the hugely popular Killer Su Doku series from The Times, featuring the highest-quality puzzles with an extra element of arithmetic.
'Utterly fascinating' Daisy Goodwin, Sunday TimesBenjamin Franklin took daily naked air baths and Toulouse-Lautrec painted in brothels. Edith Sitwell worked in bed, and George Gershwin composed at the piano in pyjamas. Freud worked sixteen hours a day, but Gertrude Stein could never write for more than thirty minutes, and F. Scott Fitzgerald wrote in gin-fuelled bursts - he believed alcohol was essential to his creative process. From Marx to Murakami and Beethoven to Bacon, Daily Rituals by Mason Currey presents the working routines of more than a hundred and sixty of the greatest philosophers, writers, composers and artists ever to have lived. Whether by amphetamines or alcohol, headstand or boxing, these people made time and got to work.Featuring photographs of writers and artists at work, and filled with fascinating insights on the mechanics of genius and entertaining stories of the personalities behind it, Daily Rituals is irresistibly addictive, and utterly inspiring.
A Sword & Sorcery roleplaying game set in a Fantasy Bronze Age inspired by the legends and cultures of the Ancient Near East.The Zaharets, the land between the Vori Wastes and the Plains of Aeco, is well-known as the Land of Risings. Dominated by the rising city-states of Ameena Noani and Sentem, facing each other along the great War Road, the Zaharets has always been home to powerful civilizations. Beastmen ruins dot the landscape, a constant reminder of the Kingdom of Sin and the fragility of the Law of Men. Even older are the great ruins of the Hulathi, the legendary sea peoples, and the Hannic mansions sealed beneath the mountains, awaiting those who would seek out the Lost Folk. Scars abound from the wars between ruined Keta in the north and Gerwa in the south. And, far to the east, the legends of Muadah still beckon occultists and Jackals who seek to plunder its corrupted ruins.Inspired by the myths, cultures, and history of the Ancient Near East, and by such ancient texts as the Iliad, the Epic of Gilgamesh, and the Old Testament, Jackals is a Sword & Sorcery roleplaying game set in a Fantasy Bronze Age. With mechanics based on the popular OpenQuest system, Jackals places players in the role of Jackals--adventurers, explorers, sellswords, and scavengers--and sends them out into the peril-filled land of the Zaharets to make their fortune... or perhaps fulfill a greater destiny . . .
How much do you know about the Centennial State? There's so much to learn about Colorado that even natives of the state don't know! In this trivia book, you'll learn about the state's history, pop culture, inventions and so much more! In The Great Book of Colorado, you'll find the answers to the following questions: How did Colorado get its name? Why is it nicknamed the "Centennial State"? Which patriotic song was written in the state? Which famous comic strip characters were based on actual people from Colorado? Which historical sporting event was first held in the Centennial State? Are there really living dinosaurs still roaming the earth in Colorado? What are some of the most haunted spots in the state?And so much more!This book is packed with facts about Colorado! Some of the facts will be shocking. Others may be sad. Some will give you goosebumps. But the one thing they all have in common is that they're all interesting!Whether you think you already know all there is to know about Colorado or you don't know anything about the Centennial State, you're guaranteed to learn something new. You'll even impress your history teacher!So, what are you waiting for? Dig in now to learn more about Colorado!
Bonnie Ruberg presents twenty interviews with twenty-two queer video developers whose radical, experimental, vibrant, and deeply queer work is driving a momentous shift in the medium of video games.
A lavishly illustrated look at the highly collectible iconic Hasbro wrestling action figures of the 1990s.
A terrific collection of images highlighting some of the most interesting examples of British-made military Dinky toys.
A new popular psychology title looking at where video games come from, why we play them, and taking a balanced, clinical view of whether they are healthy or not, depending on our individual player-game relationship.
A lavishly illustrated look at the history behind one of the most iconic toys of all time - the Teddy Bear.
A witty guide to the seemingly insignificant coincidences, decisions and acts that have shaped British history.
Endorsed by WESPA for use in Tournament & Club play from 1st September 2015, the latest official wordlist contains all 276, 663 words. Nearly every Scrabble (TM) player has been involved in a dispute over which words are acceptable. Now you can settle all those squabbles with this wordlist from Collins - the authority on Scrabble.
A festive treat filled with quiz questions, trivia, witty facts and longer stand-up style pieces from the stars of the hit BBC quiz show Pointless. A Pointless History of the World is a journey through time pulling out some of the most 'pointless', comedic and interesting events - from the obvious to the obscure - and combines brilliant quiz content from the show with Richard and Xander's own brilliantly funny and incredibly intelligent quick-witted stand-up style writing. Interactive, hilarious and jam-packed full of quiz questions that will have every Pointless fan vying to be crowned the Pointless champion in their own household this Christmas.
Two Girls, One on Each Knee: A History of Cryptic Crosswords is an audaciously constructed book on the pleasures and puzzles of cryptic crosswords and their linguistic wordplay, from Alan Connor, the Guardian's writer on crosswordsOn 21 December 2013, the crossword puzzle will be 100 years old. In the century since, it has evolved into the world's most popular intellectual pastime: a unique form of wordplay, the codes and conventions of which are open to anyone masochistic enough to get addicted. In Two Girls, One on Each Knee, Alan Connor celebrates the wit, ingenuity and frustration of setting and solving puzzles. From the beaches of D-Day to the imaginary worlds of three-dimensional puzzles, to the British school teachers and journalists who turned the form into the fiendish sport it is today, encompassing the most challenging clues, particular tricks, the world's greatest setters and famous solvers, PG Wodehouse and the torturers of the Spanish Inquisition, this is an ingenious book for lovers of this very particular form of wordplay.Note: The book begins with a puzzle in a standard 15-by-15 grid which incorporates all the basic clue types. The answers are also the chapter titles. Alan Connor writes twice-weekly about crosswords for the Guardian. He has contributed pieces about language for the BBC and the Guardian and works in radio and television, writing for Charlie Brooker, Caitlin Moran and Sue Perkins. His most recent writing was A Young Doctor's Notebook, a TV adaptation of Mikhail Bulgakov stories starring Daniel Radcliffe and Jon Hamm.
The world is full of pointless things. From rail replacement bus services to chip forks. From war to windchimes. From people who put cushions on beds to people who read the bit they write about the book on amazon. Look around you right now. Just about the only thing that isn't pointless is you. You look amazing. Join Alexander Armstrong and Richard Osman, the hosts of BBC1 quiz show Pointless as they take you on a journey through The 100 Most Pointless Things in the World. Filled with play-along quiz questions and unlikely facts, their hilarious collection of musings on some of the most pointless things found in everyday modern life is the perfect blend of the obscure, the fascinating and the downright silly.
How much do you know about Ireland? There’s so much to learn about the Emerald Isle that even its residents don’t know. In this trivia book, you’ll learn more about Ireland’s history, pop culture, folklore, and so much more!In The Great Book of Ireland, you’ll learn: How did Ireland get its name?Why is it known as the Emerald Isle?Who was St. Patrick really?What do leprechauns and shamrocks have to do with St. Patrick’s Day?Which Irish company had a 9,000-year lease?What is Ireland’s top attraction?Which movies have been filmed in Ireland?Which famous novel may have been based on an Irish myth?Which legends did the Irish believe in?And so much more!This book is packed with trivia facts about Ireland. Some of the facts you’ll learn in this book are shocking, some are tragic, and others will leave you with goosebumps. But they’re all interesting!Whether you’re just learning about Ireland or you already think you’re an expert on the state, you’ll learn something you didn’t know in every chapter. Your history teacher will be interesting at all of your newfound knowledge.So what are you waiting for? Get started to learn more about Ireland!
How much do you know about Mexico? There’s so much to learn about America’s southern neighbor that it could fill several books and you still wouldn’t even know it all. In this trivia book, you’ll learn about Mexico’s history (ancient and modern), pop culture, geography, folklore, and so much more!In The Great Book of Mexico, you’ll learn:How did Mexico get its name?What are the origins of the Mexican flag?How did the Aztecs and Maya contribute to Mexican history?Where are Mexico’s most haunted locales?How did tequila start in Mexico and where?What are some of Mexico’s top tourist spots?What are the most popular sports in Mexico?What is Mexico’s highest peak?Where is Mexico’s lowest point?And so much more!This book is packed with trivia facts about Mexico. Some of the facts will make you scratch your head, while others will probably creep you out. There is no doubt, though, that all of the facts in this book will fascinate you.Whether you just have a passing interest in Mexico, or planning on visiting the country, or you already think you’re an expert on the state, you’ll learn something you didn’t know in every chapter. You will be able to amaze all of your friends and family with your newfound knowledge about Mexico.So what are you waiting for? Open the pages and get started learning more about Mexico!
Fires rage throughout the Frozen City as an inhuman army pours out of the cracks between realities. In the distant past, a cabal of city elders sought to save their lives by making a pact with a demon prince. and now the Red King has come to collect what he is owed, claiming Frostgrave as his own. Many have already fled before the Red King's demonic hordes, while others seek to weather the storm, turning their bases into makeshift fortresses. The wizards of Frostgrave must choose - do they stand and fight, or do they abandon this great repository of mystical knowledge to the ravages of unearthly fire?The Red King is the first supplement designed for Frostgrave: Second Edition. In this sprawling, epic campaign, wizards will be pushed to their limits, fighting not only against one another and the perils of the Frozen City, but also against an invading army. As the Red King's power grows, the laws of magic and nature will start to bend. Can the wizards put aside their differences long enough to oppose this common foe, or will greed and mistrust doom them all?
Over 400 quick crosswords from the Daily Mail
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