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Puzzles & Games

Here you will find exciting books about Puzzles & Games. Below is a selection of over 25.251 books on the subject.
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  • - A Game of Post-apocalyptic Mecha Warfare
    by Ash Barker
    £15.49

    In the blasted, radiation-scorched, wastelands of the Earth's surface, towering mecha do battle, defending the interests of one of the few remaining arcology governments, providing security for wilderness outposts, or seeking out loot and supplies as a mercenary company. With detailed rules for designing and customizing your mecha, from size and propulsion type to payload and pilot skills, and a campaign system that allows pilots to gain experience and skills as they patrol the shattered Earth, Gamma Wolves is a fast-playing game of post-apocalyptic mecha warfare.

  • by Tim Korklewski
    £15.49

    Ginnungagap, the Gaping Abyss, was once what separated the realms of Ice and Fire, keeping them in balance and sparing the other realms from their ravages. With the Nine Realms shattered, however, Ginnungagap has been left unguarded and unspeakable horrors now await those who wish to cross it. Ragnarok: The Abyss includes new scenarios for Ragnarok as well as new monsters to vanquish in glorious battle. New mechanics introduce something once barely recognised by war clans - Fear - and present entirely new challenges for them to overcome in the telling of their sagas.

  • - Marketing Air Travel and Tracing Airliner Evolution Through Vintage Miniatures
    by Anthony J Lawler
    £38.49

    Containing more than 800 photographs, Airliner Models chronicles the use of professionally made airliner models in the marketing of air travel since 1919. For model collectors, the airliner type, makers name, scale, approximate age and the materials used are detailed for each model illustrated.  A short history of significant model-making companies is covered.   With the onset of online bookings and the closure of airline offices and travel agents, the use of models is fast vanishing forever. The focus of this book is to preserve this fascinating era when models were a significant marketing tool. To ensure that these models, at least in photographic form, survive as a record for future generations,  Anthony Lawler  has spent eight years assembling the information and photographs to complete this book.

  • - The onward development of The Newcomers' Guide to Railway Modelling
     
    £15.49

  • by Jason Bulmahn
    £13.99 - 28.49

    Features a wide variety of foes ready to challenge characters of any level, from a corrupt royal court to a sinister cult. In this book, the villains can fit into nearly any campaign. It also includes new rules, feats, spells, and magic items, to give these villains the edge against the players.

  • by Liz Liddell
    £15.99

    Hoping to find a way to fight back against the alien, insectoid Swarm, the heroes travel to a distant world already consumed by the deadly invaders. They soon discover they aren''t alone in their struggles when they meet a handful of resistance fighters on the ravaged planet. With the group''s help, the heroes strike against a massive Swarm creature that is draining the world''s resources dry and infiltrate an infested university to search for a dead professor''s research that could lead to mythical holy site to the insect goddess Hylax and the secret to defeating the Swarm once and for all!ΓÇ£HuskworldΓÇ¥ is a Starfinder Roleplaying Game adventure for four 5th-level characters. This adventure continues the Attack of the Swarm! Adventure Path, a six-part, monthly campaign in which the heroes fight back against a ruthless and nigh-unstoppable foe. This volume also includes a selection of relics from a devastated star system, a study of regions that have survived attacks by the Swarm, and a selection of new Swarm monsters and other alarming threats.Each monthly full-color softcover Starfinder Adventure Path volume contains a new installment of a series of interconnected science-fantasy quests that together create a fully developed plot of sweeping scale and epic challenges. Each 64-page volume of the Starfinder Adventure Path also contains in-depth articles that detail and expand the Starfinder campaign setting and provide new rules, a host of exciting new monsters and alien races, a new planet to explore and starship to pilot, and more!

  • by Jason Bulmahn
    £13.99

    "Inside this time-saving tome dwells a wide variety of foes ready to challenge characters of any level, from a corrupt royal court to a sinister cult. The villains in this book can fit into nearly any campaign. Also included are new rules, feats, spells, and magic items, to give these villains the edge against the players!" --

  • - More than 5,000 musical questions for you to ponder at home or in the pub!
    by Carlton Books
    £7.99

    The book contains more than five thousand pop music pub-quiz questions at various difficulty levels, ranged from easy to medium and hard.

  • by Tim Korklewski
    £15.49

    A supplement introducing the Vanir to Ragnarok, the game of vicious Viking combat with a heavy metal edge.The Aesir are dead, and the Vanir, now uncontested in their divinity, come to claim what is left of the Nine Realms. The war clans must oppose, or align with, these new foes.Ragnarok: The Vanir features new Godsparks that war clans may harness to combat the marauding Vanir, as well as new scenarios, monsters, and options to further develop players'' campaigns.

  • - A Roleplaying Game of British Folklore
    by Scott Malthouse
    £18.99

    A roleplaying game of adventure and fantasy in the age of King Arthur and the Britain of folklore.Romance of the Perilous Land is a roleplaying game of magic and adventure set in the world of British folklore, from the stories of King Arthur to the wonderful regional tales told throughout this green and pleasant land. It is a world of romantic chivalry, but also of great danger, with ambitious kings, evil knights, and thieving brigands terrorizing the land, while greedy giants, malevolent sorcerers, and water-dwelling knuckers lurk in the shadows. As valiant knights, mighty barbarians, subtle cunning folk, and more, the players are heroes, roaming the land to fight evil, right wrongs, and create their own legends.

  • - Solve The Puzzles To Escape The Pages
    by O Sacker
    £8.99

    An escape room in a book! The reader takes the role of Sherlock and must unravel the mystery of Baskerville Hall, puzzle-by-puzzle and page-by-page.

  • - Ancient Greek Hoplite Battles
    by Eric Farrington
    £10.99

    Men of Bronze is a wargame that allows you to play out Classical Greek hoplite battles on the tabletop. Players are Strategoi (generals) leading phalanxes of bronze-clad warriors in pursuit of fame, glory, and the honor of their city-states. To win such prizes, however, you must prove your mettle, display your valor, and bring the other Strategoi to their knees!Designed to recreate small battles or larger skirmishes with 50-80 figures per side, each army will have its own unique mix of rules, advantages, backgrounds, and abilities. Strategoi must understand and appreciate the strengths and weaknesses of their forces in order to win glory on the battlefield. Of course, there's no telling what tricks a rival Strategos might have up their tunic sleeves.

  • - Sudoku, Crosswords and More!
    by Marshall Koontz
    £7.49

  • - Illustrated Strategies
    by Gerald Janusz
    £16.49

    Emeritus Professor of Mathematics Jerry Janusz presents a survey, step-by-step, of most of the known techniques used in solving Sudoku puzzles and illustrates them with many examples so that the casual solver may learn to complete some of the "hard puzzles" that appear in some newspapers and other publications. He provides twenty-five pages of instruction for beginners to Sudoku puzzle solving and ninety pages for more advanced players. The book begins with a description of three elementary techniques that will allow the reader to solve "easy" and "medium" Sudoku puzzles. Then more advanced methods that depend on "candidates" are presented. Techniques such as wings, chains, several types of reduction, almost locked sequences and others are introduced as part of the detailed solution of some difficult and diabolical puzzles. Some consideration is given to puzzles with more than one solution.

  • by Jason Bulmahn
    £13.99

    Take charge! Where the dungeon ends, another adventure begins! Pathfinder Roleplaying Game: Ultimate Campaign takes you on a guided tour through the parts of the game that happen between monster attacks and quests for ancient artifacts. As some of the most powerful and prestigious heroes around, do your player characters want to build up a kingdom of their own, or lead an army against a neighboring nation? Perhaps they want to start a business, craft magic items, or embark on a quest that will come to define them. Whether you're looking for help generating a young character or seeking ways to challenge adventurers who've grown bored of fighting monsters one-on-one, this book has everything you need! Pathfinder Roleplaying Game: Ultimate Campaign is a must-have companion volume to the Pathfinder Roleplaying Game Core Rulebook. This imaginative tabletop game builds on more than 10 years of system development and an open playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into a new era. Pathfinder Roleplaying Game: Ultimate Campaign includes: - A detailed guide to generating character backstories, including a new system for random character generation and traits and drawbacks to meld your background with your statistics. - Story feats that increase in power as you achieve key goals, making quests and crusades more than just flavor! - A complete downtime rules system to flesh out those parts of a PC's life that take place between adventures, such as running a business, gaining power and influence in a community, or starting a magical academy. - New rules for retraining and switching classes; honor, reputation, and fame; young characters; investment; magic item creation; and other key adventuring topics. - Rules for building up a kingdom, including construction and technological advancements, governing your people, and more. - Mass combat rules to help you lead clashing armies and conduct epic battles in a fun and efficient manner--without losing sight of the PCs themselves. - ... and much, much more!

  • - The Quiz of Your Lifetime
    by Mike Haskins
    £7.99

    Congratulations! You're 60! You've lived through the summer of love, the moon landings, Den and Angie and the entire history of the internet. This is the quiz book that will give your 60-year-old brain cells a nostalgic workout. So what are you waiting for? Let's take a quizzical look back at your life.

  • - The Method and Madness of Fantasy Football
    by David Wardale
    £11.99

    David Wardale - writer for the UK's number one Fantasy Football site, Fantasy Football Scout - meets previous winners to discover how they beat millions to the crown.

  • by Paul Stanley
    £16.49

    A wide array of fantasy miniatures is available to wargamers and modellers, manufactured from an increasing number of different materials each with their own unique modelling challenges. From the multipart hard plastic 28mm miniature to the metal and resin models common in all other scales, Modelling and Painting Fantasy Figures provides wargamers with a wealth of information to achieve the best results. Whether modelling single figures, a handful of warriors for a warband or tackling a huge army for a mass battle game, there is something for every fantasy figure modeller, collector or gamer. This new book also discusses issues of scale with fantasy miniatures and demonstrates a variety of modelling and painting techniques at different scales. It provides step-by-step guidance on building, converting, repairing and painting figures and covers working with plastic, resin and white metal. Finally, it considers basic techniques and maintaining the compatibility of miniatures between different gaming systems.

  • by Crystal Fraiser
    £19.99

    As the Pathfinder plunge into the history and mysteries below Kaer Maga-the no-holds-barred 'City of Strangers'-Valeros plunges far deeper into the great beyond, defending his immortal soul in the courts of the dead! From Pathfinder author Crystal Frasier comes this scintillating tale of life, death, and what lingers when we're gone. Bonus materials: include twenty pages of character sheets, encounters, and world detail for the Pathfinder Roleplaying Game, plus an exclusive poster map.

  • - The Napoleonic Wars
    by Tony Harwood
    £11.99

    An exciting new series aimed specifically at wargamers. In this book, Tony takes the reader through a varied range of step-by-step Napoleonic-era building projects in several scales and using a wide range of materials.

  • by James Vigus
    £12.99

    James Vigus examines the most important and instructive Pirc games in recent years. This book is packed with key new ideas and critical analysis.

  • by Kevin Goh Wei Ming
    £15.49

    International Master Kevin Goh Wei Ming examines the most theoretically important and instructive games of recent years in the popular 6 Bg5 Sicilian Najdorf, highlighting the main developments and novelties for both sides.

  • by Donal a Voorhees
    £12.49

  • by New York Times
    £10.49

    Easy to solve . . . hard to resist! What could be better than coffee and crosswords? This first volume of our new series collects all your favorite start-of-the-week puzzles in one attractive, portable package. Features: * Seventy five of the Times's Monday crosswords, their easiest of the week * Convenient trade paperback for easy transport* The #1 names in crosswords: The New York Times and Will Shortz.

  • by Roy Leban
    £15.49

  • - 1,000 Questions and Answers to Test Your Knowledge
    by Meredith MacArdle
    £8.99

    From the Bronze Age to the end of the Second World War, this quiz book covers 5,000 years of world history and provides the ultimate challenge for any history buff.

  • by F. Wesley Schneider
    £19.99

    An exciting new Pathfinder adventure begins! The Pathfinder heroes receive a desperate plea to unmask a killer stalking the chaos-gripped city of Korvosa. A new queen has ascended the city's Crimson Throne, and now deadly armored Hellknights and Gray Maidens clash in the streets. With the help of a cagey adventuring detective, the heroes race down the perilous trail of a brutal murderer--only to realize that the next target might be one of their own! Dare the magic and monsters of gothic Korvosa in the first sword-swinging issue from Pathfinder co-creator F. Wesley Schneider (Pathfinder Hollow Mountain, Bloodbound), with art from Ediano Silva (Grimm Fairy Tales, Hellchild: The Unholy). Contains pull-out poster map and official Pathfinder RPG bonus encounter!

  • by David Ramshaw
    £12.99

    Full of information which will make you say, `I never knew that!'

  • - A Game of Survival Horror
    by Ash Barker
    £15.49

    Last Days: Zombie Apocalypse is a skirmish-scale miniatures game of survival horror. It pits players against each other in a nightmarish near-future where the dead have returned to life and are feasting on the living.Players build their own factions, representing desperate civilians, military personnel, or hardened survivors, and must explore, scavenge, and fight in order to survive another day. Rival gangs are only one of the dangers they face--mindless zombies wander the streets, driven by insatiable hunger and drawn by the sound of combat!A gang''s ability to scavenge is as vital as their combat ability, and players must ensure that they have the resources to survive in this hostile world. Scenarios and campaigns allow you to develop your gang, gain experience, and recruit new henchmen to build up your strength or replace the inevitable casualties of the zombie apocalypse.

  • by Warlord Games
    £18.99

    Delving deeper into the weird world of Konflikt ''47, this supplement presents a range of new material for the game, including: - New units: Options for troops and technology that can be added to the armies presented in the rulebook. - Special characters: Field the best of the best, elite men and women who may single-handedly be the crucial element between victory and defeat. - New background: The history of the world of Konflikt ''47 is detailed in more depth. - New rules: All-new means of waging war, including material previously published online.

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