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This guide provides advice on legal issues such as Copyright and Rights Management when creating and using digital picture resources, technical advice on software and producing good quality images, standards for data documentation, project management, storage and preservation, and innovative creative techniques, including web design and virtual ...
'Performing arts' covers a vast range of interests and skills, involving as it does designers, directors, actors and performers, musicians, critics, technicians, analysts, administrators, theorists.
The essence of virtual reality lies with computer-based three-dimensional environments. Often termed 'worlds', these conceptual models can be navigated, interacted with and updated in real-time.
A basic `how to' for those using audio materials in the creation of digital resources. The guide addresses issues of copyright, the choice of appropriate equipment, presenting and delivering audio material, data management and methodological procedure.
From archaeological field work to heritage organisations and museums, increasingly CAD files and three-dimensional CAD models comprise a unique component of our digital archives - and one which it may not be possible to reproduce on paper.
A basic guide to transferring texts and archiving them (books, manuscripts) into electronic form or similar digital resources, with lots of pointers to specialised information.
A straightforward guide which provides advice on preparing and depositing digital archives which also includes recommendations for archive curators and collecting agencies and copyright considerations.
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