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The king of Anthropos has a baffling illness and is threatened by the Dark Lord who has troubled that mysterious land so many times before. Once again Wesley, Kurt and Lisa are drawn to this strange country by the wondrous Gaal.Unexpectedly, an irritating neighbor, Betty, comes along with them. Despite the problems she causes--and despite being thrown into prison, attacked by a seven-headed ogre and lost in unnatural darkness, the group seeks to follow where Gaal leads. Together they battle Lord Lunacy in a final confrontation that holds the future of Anthropos in the balance.Here is the stirring conclusion to John White's mythical adventure series that has been beloved by tens of thousands.
Anthropos is in danger. So Wesley, Kurt and Lisa are once again magically transported from their home in Winnipeg to help save this threatened land. The Iron Sceptre, the source of King Kardia's power to rule, is in peril. The children, joined by their cousin Mary, are called on to stop Mirmah and her chief sorcerer, Archimago. But to do so, they must travel beneath the Northern Mountains, around Goldcoffin's Palace and into the very heart of Mirmah's kingdom. What awaits is much more than a mere adventure.
Eleanor McFarland and John Wilson join Gaal, the Son of the High Emperor, in a battle to thwart the evil plans of Lord Lunacy. Book Two in John White's Archives of Anthropos. Winner of the 1989 C. S. Lewis Gold Medal from Christian Home & School.
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