Join thousands of book lovers
Sign up to our newsletter and receive discounts and inspiration for your next reading experience.
By signing up, you agree to our Privacy Policy.You can, at any time, unsubscribe from our newsletters.
This book describes experimental advances made in the interpretation of visual motion over the last few years that have moved researchers closer to emulating the way in which we recover information about the surrounding world.
This supplement to Building Problem Solvers contains the Common Lisp code examples referenced throughout the text. The code is available on disk and can also be downloaded via ftp.
For nearly two decades, Kenneth Forbus and Johan de Kleer have accumulated a substantial body of knowledge about the principles and practice of creating problem solvers. In some cases they are the inventors of the ideas or techniques described, and in others, participants in their development.Building Problem Solvers communicates this knowledge in a focused, cohesive manner. It is unique among standard artificial intelligence texts in combining science and engineering, theory and craft to describe the construction of AI reasoning systems, and it includes code illustrating the ideas.After working through Building Problem Solvers, readers should have a deep understanding of pattern directed inference systems, constraint languages, and truth maintenance systems. The diligent reader will have worked through several substantial examples, including systems that perform symbolic algebra, natural deduction, resolution, qualitative reasoning, planning, diagnosis, scene analysis, and temporal reasoning.
First published in 1977. Routledge is an imprint of Taylor & Francis, an informa company.
This monograph by one of the world's leading vision researchers provides a thorough, mathematically rigorous exposition of a broad and vital area in computer vision: the problems and techniques related to three-dimensional (stereo) vision and motion.
Using a case-based approach, this volume focuses on constructing explanations. All chapters relate to the problem of building computer programs that can develop hypotheses about what might have caused an observed event, an ability that is a hallmark of human intelligence.
First Published in 1986. Routledge is an imprint of Taylor & Francis, an informa company.
First Published in 1989. Routledge is an imprint of Taylor & Francis, an informa company.
First Published in 1987. Routledge is an imprint of Taylor & Francis, an informa company.
Beginning with a seminal paper by Alan Turing, this volume presents the ideas behind the vision of mentality as computation and some critiques of that vision. It then clarifies the nature of the initial research and discusses the concepts of computation, symbol, information and representation.
Defining the structure and complexity of human language in terms of the mathematics of information and computation. Ristad argues that language is the process of constructing linguistic representations from the forms produced by other cognitive modules - a process that is NP-complete.
Psychology and philosophy have long studied the nature and role of explanation. More recently, artificial intelligence research has developed promising theories of how explanation facilitates learning and generalization. By using explanations to guide learning, explanation-based methods allow reliable learning of new concepts in complex situations, often from observing a single example. The author of this volume, however, argues that explanation-based learning research has neglected key issues in explanation construction and evaluation. By examining the issues in the context of a story understanding system that explains novel events in news stories, the author shows that the standard assumptions do not apply to complex real-world domains. An alternative theory is presented, one that demonstrates that context -- involving both explainer beliefs and goals -- is crucial in deciding an explanation''s goodness and that a theory of the possible contexts can be used to determine which explanations are appropriate. This important view is demonstrated with examples of the performance of ACCEPTER, a computer system for story understanding, anomaly detection, and explanation evaluation.
Sign up to our newsletter and receive discounts and inspiration for your next reading experience.
By signing up, you agree to our Privacy Policy.