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This publication explores and analyzes a very special kind of design - the phenomenon, as normal as it is wonderful, in which people with no formal training in design take things that have already been designed and reuse them, convert them to new uses, in short, "e;misuse"e; them in the very best sense of the word. Non-intentional design (NID) goes on every day, in every area of life, in every region of the world. Redesign through reuse makes things multifunctional and cleverly combines them to generate new functions. It is often reversible, resource-friendly, improvisational, innovative, and economical. It can become a source of inspiration for design, provided professional designers look up and take notice of what actually happens to all the things they design when they are used.
The author analyses the workings and the rhetoric of crowdsourced work platforms by comparing the way they address the masses today with historic notions of the crowd.
Design has long expressed and established itself as an independent research competence ΓÇô a fact that also companies, institutions and politicians have come to acknowledge. What is still needed, however, is a stronger public platform for design to confidently reflect upon this process and to establish and communicate the specific innovative and experimental dimension of design research. For this reason, BIRD, the Board of International Research in Design, has developed the New Experimental Research in Design / NERD format. The edited conference contributions of twelve young researchers from all over the world provide an impressive and diverse and insightful range of intelligent and inspiring approaches in design research, giving rise to further debate and action in the rapidly evolving field.
Die unbewusste Botschaft von Gestaltung Unzählige Interaktionen mit Dingen prägen unseren Alltag: Schnürsenkel binden, Anrufe tätigen, Fahrradfahren - das Repertoire an Handlungs- und Orientierungswissen, das dabei tagtäglich nötig ist, lässt sich schwer in Worte fassen. Unbewusst nehmen wir wahr, welche Handlungsmöglichkeiten die Dinge bieten. Doch wie kann die wortlose Kommunikation zwischen Dingen und NutzerInnen gelingen?Die Autorin zeigt, wie diese implizite Vermittlung designt wird und wodurch Menschen fähig sind, ihre Interaktionsmöglichkeiten wahrzunehmen, zu nutzen, und sie sogar mitzugestalten. Die Bedeutung dieser Ergebnisse sind für das Design, die Designforschung sowie wie für die Technik- und Wissenschaftsforschung von hoher Relevanz. Implizite Wissensformen, die im Interaktionsdesign eine unentbehrliche Rolle spielen Erstaunliches Wissensrepertoire in Alltagsinteraktionen Eine geschriebene Ausstellung als Form, die selbst im Text implizit Verborgenes sichtbar werden lässt Stefanie Egger, The Invisible Lab, Graz
This text might be rendered on a screen. It could appear on paper as well. I have written it using a computer. As you are reading this text, some thing is functioning as an interface. Although I do not know exactly what this thing is, I know for certain that there is some thing here, slipping your mind as you read this text. This knowledge and this slipping away is the subject of this book. This research project questioned the sustaining support of digital objects: it aimed to challenge the habitualisation towards digital devices, the forgetting of the physical interface that leads to the supposition of digital immateriality. By handling computers as absurd things that escape language, the author sought to position himself among these strange and aloof digital entities and their effects.
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