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With this latest supplement for Bolt Action, players now have all the information they need to field the varied military forces of the United States of America. Entering the war after the attack on Pearl Harbor, the United States immediately went to war on several fronts. In Europe and Africa, the Americans battled against the Germans and Italians, while in the Pacific the soldiers of the Army and Marines faced the forces of Imperial Japan. This book allows players to choose from dozens of different troop types including Sherman tanks, Marine raiders, and paratroopers, and build a US force to fight in any theatre of the war.
Focusing on the invasion of Sicily, Operation Husky, and the advance up the Italian Peninsula. With a host of new units, special rules and Theater Selectors this supplement for Bolt Action contains everything players need to refight these important battles and strike at the underbelly of Axis-controlled Europe.
New scenarios and rules for Bolt Action covering the American sectors of D-Day, the largest seabourne invasion in history.Covering the fiercely contested US sectors of D-Day, including the beaches of Omaha and Utah. This new Campaign Book for Bolt Action allows players to refight the fierce American beach landings, beach head breakouts, and Airborne assaults. New, linked scenarios, rules, troop types, and Theatre Selectors provide plenty of options for both novice and veteran players alike.
As the Allies advance towards Germany, they face dogged resistance from the hard-pressed German forces. Take command of the Allies in their final push to end the war in Europe, or hold fast as the German defenders as the fight is brought to your door. This new Campaign Book for Bolt Action offers new linked scenarios, rules, troop types and Theatre Selectors, and provides plenty of options for novice and veteran players alike.
In 1942, Japanese forces invaded the island of New Guinea and started a bitter, three-year campaign against allied Australian and American forces. Fought in dense jungles and across rugged mountaintops, the grueling fight pushed men to their very limits and forced commanders to adopt new strategies and tactics for the harsh island terrain. Filled with new rules, scenarios, and unit types, this supplement for Bolt Action provides players with all of the information they need to set their games in this unforgiving battlefield.
The first supplement for the Konflikt ''47 Weird World War II wargames rules, this volume presents a range of new material for the game, including:- New army list: The Japanese make their presence known on the battlefields of Konflikt ''47.- New units: Options for troops and technology that can be added to the armies presented in the rulebook.- Special characters: Field the best of the best, elite men and women who may singlehandedly be the crucial element between victory and defeat.- New background: The history of the world of Konflikt ''47 is detailed in more depth.- New rules: All-new means of waging war, including material previously published online.
When the Fat Boy atomic bomb was dropped on Dresden on 12 March 1944, it created a second rift, and German scientists quickly set to work studying it. Both the US and Germany were reluctant to share these advances with their allies, and in May 1944, Stalin declared the US to be an enemy of the Motherland.
Provides Bolt Action players with the information they need to field the military forces of the Soviet Union. From the bitter urban warfare of Stalingrad, through the Winter War against Finland and the final drive to Berlin, this title provides army lists that allow players to construct Soviet armies for any theatre and any year of the war.
Following the assault on Pearl Harbor, the Imperial Japanese military saw action across Asia, from the capture and defence of the islands of the Pacific to the occupation of territory in China and Burma. This title deals with this topic.
Delving deeper into the weird world of Konflikt ''47, this supplement presents a range of new material for the game, including: - New units: Options for troops and technology that can be added to the armies presented in the rulebook. - Special characters: Field the best of the best, elite men and women who may single-handedly be the crucial element between victory and defeat. - New background: The history of the world of Konflikt ''47 is detailed in more depth. - New rules: All-new means of waging war, including material previously published online.
The Ardennes, 1944. Driven back by the Allies since D-Day, Germany launches a surprise offensive on the Western Front. This assault against the unprepared Allied lines is the opening move in one of the largest battles of World War II. This new Campaign Book for Bolt Action allows players to take command of both armies in this desperate battle, fighting it as they believe it should have been fought. New, linked scenarios, rules, troop types and Theatre Selectors provide plenty of options for novice and veteran players alike.
From the early battles for Leningrad and Sevastopol to the tank clash of Kursk and the bitter urban warfare of Stalingrad, this book provides wargamers with scenarios and special rules that give them everything they need to focus their gaming on the Eastern Front.
Offering scenarios, special rules and new troop types, this takes players across the Mediterranean from North Africa, where they can follow the Italian Campaign from the invasion of Sicily, through the battles for Anzio and Cassino, to the final assaults on the Gothic Line.
Allied forces fought a very different war against another foe, from the jungles of Burma to the islands of the Pacific and the shores of Australia. This theatre book includes new rules and units that give players everything they need to recreate the ferocious battles and campaigns of the Far East.
In 1939, Germany shattered the peace of Europe with a lightning-fast strike against Poland. In less than two years of fighting, Nazi Germany became the master of mainland Europe. This theatre book for Bolt Action allows players to command armies of German tanks driving across the continent or to lead the defense of the outgunned Allied armies.
From the D-Day landings to the final battle for Berlin, this volume gives players everything they need to focus their gaming on these final campaigns in the European Theatre of Operations.
While many nations flocked to the side of the Allies, others joined forces with Germany as part of the Axis. This volume is the guide to the armies of Italy, Hungary, Bulgaria, Romania and Finland.
A new supplement bringing Bolt Action to a new period and conflict, the Korean War, with special rules, forces, and scenarios to game this conflict.This supplement for Bolt Action expands the rules-set from its World War Two roots to this new, and truly modern, conflict. Bolt Action: Korea contains all the rules, Theatre Lists, scenarios, and new and exciting units, never seen in Bolt Action before, to wargame this turbulent period of world history.
The Battle of France saw German forces sweep across the Low Countries and towards Paris, crushing Allied resistance in just six weeks. From Fall Gelb and the British withdrawal from Dunkirk to the decisive Fall Rot, this new supplement for Bolt Action allows players to take command of the bitter fighting for France, and to refight the key battles of this campaign. Linked scenarios and new rules, troop types, and Theater Selectors offer plenty of options for novice and veteran players alike.
One of the most popular and enduring campaigns of World War II is that of the Western Desert, where Allied armies beat back the hard-pressed German and Italian forces under the grueling African sun. Covering crucial operations such as Crusader, Lightfoot, and Supercharge, and the great battles of Tobruk, El Alamein, and Gazala, this book brings the unforgiving battlefields of North Africa to the tabletop. In-depth information on the forces involved, linked scenarios, and new Theater Selectors make this an ideal resource for any Bolt Action player with an interest in the Desert War.
New scenarios and rules for Bolt Action covering the British and Canadian sectors of Operation Overlord.Covering the fiercely contested British and Canadian sectors of D-Day, including the beaches of Gold, Juno, and Sword. This new Campaign Book for Bolt Action allows players to refight the Anglo-Canadian beach landings, beach head breakouts, and Airborne assaults. New, linked scenarios, rules, troop types, and Theatre Selectors provide plenty of options for both novice and veteran players alike.
From the scaling of Pointe-du-Hoc and the assault on Pegasus Bridge, to the landings on the Utah, Omaha, Gold, Juno, and Sword beaches, this new Campaign Book for Bolt Action allows players to take command of the Allied Forces or those of the defending Axis. Featuring new linked scenarios, rules, troop types, and Theatre Selectors, this volume provides plenty of options for both novice and veteran players looking to recreate these famous battles and begin the liberation of Europe.
As the Soviet Red Army marches westward, the city of Budapest stands in their way. Encircled and severely outnumbered, the German and Hungarian forces attempt to resist the Soviet juggernaut and defend Festung Budapest to the last. This book brings the siege of Budapest to the table-top with in-depth information on the forces involved, linked scenarios, and new Theatre Selectors that make this an ideal resource for any Bolt Action player with an interest in the the Eastern Front and the fall of the Reich.
From early campaigns in Europe to the deserts of North Africa and the jungles of the Far East, British forces faced the Axis threat. In this title, the army lists presented here have all the information needed to field such elite units as the Paras, Commandos, Chindits and SAS alongside the steadfast 'Tommy'.
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