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Demonstrates 'generic patterns' or 'pattern templates' as a way of creating extensible designs in C++. This book introduces the concept of generic components-reusable design templates that produce boilerplate code for compiler consumption, within C++.
Covering the facets of C++ programming, this book discusses: design and coding style, functions, operators, class design, inheritance, construction/destruction, copying, assignment, namespaces, modules, templates, genericity, exceptions, and STL containers and algorithms. Each standard is described concisely, with practical examples.
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