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Books in the Foundations and Trends (R) in Human-Computer Interaction series

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  • - Sketches of a TX machine
    by Mark Blythe
    £87.99

    This monograph reviews the work that HCI and other disciplines has produced on the digital transcendent experience and combines it with an illustrated design fiction.

  • by Bongshin Lee
    £65.49

    Presents a condensed summary of research efforts investigating post-WIMP interaction techniques in visualization systems. The authors discuss the main challenges faced, lessons learned, and reflect on how their perspectives and viewpoints on post-WIMP for InfoVis have evolved.

  • - Review, Trends, and Outlook
    by Erin T. Solovey
    £61.49

    Advances in brain sensing technologies, new analysis methods, and hardware improvements have opened the door for research which will accelerate with the increased commercialization of wearable technology containing brain sensors. This book examines brain signals from an HCI perspective, focusing on work that makes an HCI-related contribution.

  • - A Conceptual Review
    by Simone Stumpf
    £69.99

    Synthesizes the current state of affairs and future possibilities on how gender comes together with HCI design. The authors consider inclusive design of technology whatever the gender of its users of particular importance. This conceptual review provides an overview of the motivations that have driven research in gender and inclusive HCI design.

  • by Rohit Ashok Khot
    £85.99

    Technology has played a crucial part in supporting and enriching food-related practices, beginning from how we grow, to how we cook, eat and dispose of food. This book provides an overview of the existing research in this space and a guide to further its exploration.

  • by Florian Mueller
    £48.99

    Uses the focussed technique of lenses to highlight factors that interactive technology could deploy to provide powerful opportunities in the design of interactive systems. Designers can use the 10 lenses included in this monograph to explore the theoretical discussion around stimulating users through the use of technology.

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