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Lecturers and researchers in the areas of industrial engineering, quality management and business development, and middle and higher management in business or technology- oriented positions, will find this book invaluable.
The fundamental technologies for the integration of these services have been developed in the last decade: optical communications, photonic switching, high speed local area networks, Asynchronous Transfer Mode (ATM), ISDN and B-ISDN, Internet packet networks and mobile communications.
The objective of the Fifth International Workshop on Quality of Service (IWQOS) is to bring together researchers, developers and practitioners working in all facets of QOS research. While many workshops and conferences offer technical sessions on the topic QOS, none other than IWQOS, provide a single-track workshop dedicated to QOS research.
Towards collaborative business ecosystems Last decade was fertile in the emerging of new collaboration mechanisms and forms of dynamic virtual organizations, leading to the concept of dynamic business ecosystem, which is supported (or induced ?) by the progress of the ubiquitous I pervasive computing and networking.
The chapters in this book provide a heady mix of foresight and practical reporting, of planning for the future but at the same time respecting the problems education already has with current technologies.
Cooperative working environments and their development are becoming increasingly important and ever more frequent in different industrial sectors and this book provides a scientific approach for managing Team Engineering.
Diffusing Software Product and Process Innovations addresses the problems and issues surrounding successful diffusion of innovations in software.
The fast progress in computer networks and their wide availability complemented with on one hand the "explosion" of the mobile computing and on the other hand the trends in the direction of ubiquitous computing, act as powerful enablers for new forms of highly dynamic collaborative organizations and emergence of new business practices.
The international initiative on Enterprise Inter- and Intra-Organisational Integration (EI3-IC) had the objective to increase both international consen sus (IC) and public awareness on enterprise integration.
Computers & Games Computer game algorithms, modeling of players, web technologies for networked games, human interface technologies for game applications.
Environmental Informatics (or Enviromatics) is a maturing subject with interdisciplinary roots in computer science, environmental planning, ecology, economics and other related areas.
This book is based on the presentations at the Third Workshop on Games in Production Management, The Effects of Games on Developing Production Management, held in Espoo, Finland, June 27-29, 1997.
Generic programming is about making programs more adaptable by making them more general.
High Performance can be viewed as synonymous to High Speed or Low Latency or a number of other characteristics. After realizing that the real problems had gradually shifted away from the network media to the periphery of the network, focus also began to shift.
Human Choice and Computers: Issues of Choice and Quality of Life in the Information Society presents different views about how terrorist actions are influencing political and social discussions and decisions, and it covers questions related to legitimacy and power in the Information Society.
Information Systems: The e-Business Challenge Indisputable, e-Business is shaping the future inspiring a growing range of innovative business models. In an electronic supported business all relationships are transformed -may it be a seller-to buyer relationship or a an agency-to-citizen relationship.
This publication is a collection of papers from the Third International Working Conference of IFIP TC-11 Working group 11.5 on "Integrity and Internal Control in Information systems".
The IFIP International Working Conference on Intelligent Networks '95 was held at the Technical University of Denmark (DTU) in Copenhagen. The papers contained in this book are edited versions of the papers from the conference and some of the tutorial presentations that were arranged prior to the conference.
The 2002 IFIP Workshop on Internet Technologies, Applications, and Societal Impact (WITASI 2002), held in Wroclaw, Poland, October 10-11, 2002, presents different research aspects of the Internet, both technical and societal.
This volume highlights the concerns of all - students, teachers, parents, policy makers and the general public.Major themes in Learning in School, Home and Community: ICT for Early and Elementary Education include: *Teachers' and researchers' studies of ICT use in school, home and community.
The articles in this book constitute the proceedings papers from the IFIP WG 8.2 Working Conference, "IS2000: The Social and Organizational Perspective on Research and Practice in Information Technology," held June 1 0-12, 2000, in Aalborg, Denmark.
Asynchronous Transfer Mode (ATM) networks are widely considered to be the new generation of high speed communication systems both for broadband public information highways and for local and wide area private networks.
Given the pervasive nature of information technology and information systems in the modern world, the design and development of IS and IT are critical issues of concern.
System on Chip (SOC) design is today a big challenge for designers, as a SOC may contain very different blocks, such as microcontrollers, DSPs, memories including embedded DRAM, analog, FPGA, RF front-ends for wireless communications and integrated sensors.
Software architecture is a primary factor in the creation and evolution of virtually all products involving software.
Many of the early issues in the field of telE-learning are now not only recognised but are being addressed, through professional and staff development routes, through innovative technological solutions, and through approaches and concepts that are better suited to particular educational contexts.
The Architecture of Scientific Software addresses emerging methodologies and tools for the rational design of scientific software, including component integration frameworks, network-based computing, formal methods of abstraction, application programmer interface design, and the role of object-oriented languages.
New market trends and the emergence of the so-called Internet-based `new economy' are leading companies to new forms of organization, mostly relying on privileged cooperation links.
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