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Rapid advances in computing have enabled the integration of corpora into language teaching and learning, yet in China corpus methods have not yet been widely adopted. Corpus Linguistics in Chinese Contexts aims to advance the state of the art in the use of corpora in applied linguistics and contribute to the expertise in corpus use in China.
This edited volume brings together large-scale research as well as case studies from a range of geographical contexts and represents a variety of educational settings involving second language learners and users.
It highlights that innovative teaching, learning and assessment practices that are now in place in virtually all levels of English language teaching and learning from primary school to university to adult education sectors, and reflects on possible ways forward for innovation in the field of ELT.
In doing so, they provide a comprehensive overview of best practice in innovating language education from teaching practice in formal classroom settings, to self-directed learning beyond the classroom, and offer recommendations to enhance language education in Japan and beyond.
This book evaluates the origins of processes of change in language teaching in China, and the factors influencing their success.
This includes analysis of practices of digital game-enhanced L2TL design (the use of vernacular, commercial games), game-informed L2TL design (gamification and the general application of gameful principles to L2 pedagogy), and game-based L2TL design (the creation of digital games purposed for L2 learning).
This book brings together current thinking on informal language learning and the findings of over 30 years of research on captions (same language subtitles for the deaf and hard-of-hearing) to present a new model of language learning from captioned viewing and a future roadmap for research and practice in this field.
This book explores the use of mobile devices for teaching and learning language and literacies, investigating the ways in which these technologies open up new educational possibilities. Pegrum builds up a rich picture of contemporary mobile learning and outlines of likely future developments.
This book investigates the ways in which new developments in areas of language teaching practice, such policymaking, planning, methodology and the use of educational technology spread globally and are adopted, rejected or adapted locally.
Implementing and Researching Technological Innovation in Language Teaching takes a case study approach to investigate the integration of the interactive whiteboard (IWB) into the teaching of English as a Foreign Language (EFL) in French schools.
This edited volume explores how digital games have the potential to engage learners both within and outside the classroom and to encourage interaction in the target language. This is the first dedicated collection of papers to bring together state-of-the-art research in game-based learning.
With only one learner, it is possible for the teacher to give serious attention to principles of second language acquisition such as motivation, error treatment, and learner autonomy, which are more difficult to address in classroom learning. This book combines theory with practical suggestions, making it invaluable for language tutors.
Social networking is now one of the ways in which anyone can set out to learn or improve their language skills. This collection brings together different sets of learning experiences and shows that success depends on the wider environment of the learner, the kind of activity the learner engages in and the type of learning priorities he or she has.
When moving towards teaching online, teachers are confronted every day with issues such as online moderation, establishing social presence online, transitioning learners to online environments, giving feedback online. This book supports language teaching professionals and researchers who are keen to engage in online teaching and learning.
This edited volume brings together large-scale research as well as case studies from a range of geographical contexts and represents a variety of educational settings involving second language learners and users.
Social networking is now one of the ways in which anyone can set out to learn or improve their language skills. This collection brings together different sets of learning experiences and shows that success depends on the wider environment of the learner, the kind of activity the learner engages in and the type of learning priorities he or she has.
This book is unique in bringing together theory, research, and practice about English encountered outside the classroom - extramural English - and how it affects teaching and learning.
Young people around the world are increasingly able to access English language media online for leisure purposes and interact with other users of English. This book examines the extent of these phenomena, their effect on language acquisition and their implications for the teaching of English in the 21st century.
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