Join thousands of book lovers
Sign up to our newsletter and receive discounts and inspiration for your next reading experience.
By signing up, you agree to our Privacy Policy.You can, at any time, unsubscribe from our newsletters.
The authors consider games as importantly, the social interactions around games, not in terms of how they should be managed or incorporated into existing educational structures, but for what they tell us about the forms of learning and literacy that are already instantiated within the use of these media.
The authors consider games as importantly, the social interactions around games, not in terms of how they should be managed or incorporated into existing educational structures, but for what they tell us about the forms of learning and literacy that are already instantiated within the use of these media.
Envisioning New Technologies in Teacher Practice
Envisioning New Technologies in Teacher Practice
Digital technology and digital media are inevitably and inextricably part of our future, a future which is literally defined by the way we educate our children. This book intends to promote a transformative vision of education.
Digital technology and digital media are inevitably and inextricably part of our future, a future which is literally defined by the way we educate our children. This book intends to promote a transformative vision of education.
Blogging as Change
Blogging as Change
Documents a descriptive case study of teenage girls who created autobiographical avatars for their social online spaces. This title explores often conflicted negotiations behind girlhood identity and representation in a cyber-social world. It is suitable for educators and researchers interested in social construction of identity in a visual world.
Adolescents' Online Literacies
Features the work of internationally reputed researchers and program directors concerned with issues of cyber-bullying and internet safety. This book introduces readers to the various ways in which researchers conceptualize cyber-bullying. It provides a review of legal considerations and communication rights.
Features the work of internationally reputed researchers and program directors concerned with issues of cyber-bullying and internet safety. This book introduces readers to the various ways in which researchers conceptualize cyber-bullying. It provides a comprehensive review of legal considerations and communication rights.
Moving Ideas expands our capacity to understand the embodied dimensions of learning and stretches our repertoires for more artfully describing them. This collection examines the strategic layering across semiotic modes, challenging educators and researchers to revisit many of our most elemental assumptions about communication, learning, and development.
The contributors to this edited volume examine the simultaneous implementation of critical and digital literacies and explore ramifications for the development and assessment of critical digital literacies (CDL) curricula across educational contexts. The essays in this volume present a balance between current issues and promising future opportunities and directions.
Moving Ideas expands our capacity to understand the embodied dimensions of learning and stretches our repertoires for more artfully describing them. This collection examines the strategic layering across semiotic modes, challenging educators and researchers to revisit many of our most elemental assumptions about communication, learning, and development.
Examines the role of video games in education, arguing that they encourage strategic thinking, planning, communicating, negotiation skills, multi-tasking and group decision-making. This book contains multiple perspectives and presents ideas, approaches, systemic exploration, exemplary and promising efforts, and future-oriented scenarios.
Offers an introduction to social and cultural studies of new literacies from the perspectives of educators, education researchers and learners. This title focuses on how participating in social practices of literacies can be seen and understood in terms of people becoming insiders to ways of "doing" and "being".
This book provides an expansive guide for designing and conducting robust qualitative research across a diverse range of purposes concerned with understanding new literacies in theory and in practice. It is based on the idea that one of the best ways of learning how to do good research is by following the approaches taken by excellent researchers.
This book introduces a collection of tools that enable novices - including educators, hobbyists, and youth designers - to create and learn with e-textiles. It then examines how these tools are reshaping technology education - and DIY practices - across the K-16 spectrum.
Children's Virtual Play Worlds: Culture, Learning, and Participation provides a more reasoned account of children's play engagements in virtual worlds through a number of scholarly perspectives, exploring key concerns and issues which have come to the forefront.
The chapters in this book introduce an array of theoretical constructs from education, sociology, linguistics and media studies, while presenting a new inside perspective on new literacies research in Brazil. They provide a useful set of ideas, tools and analytical frameworks for researchers, teachers, and students concerned with technology-enhanced education and social inclusion.
Sign up to our newsletter and receive discounts and inspiration for your next reading experience.
By signing up, you agree to our Privacy Policy.