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Books in the New Literacies and Digital Epistemologies series

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  • - Professional Development and the Digital Turn
     
    £28.99

    New Literacies and Teacher Learning examines the complexities of teacher professional development today in relation to new literacies and digital technologies, set within the wider context of strong demands for teachers to be innovative and to improve students' learning outcomes.

  • - "Agrippa" and Other Hybrids in the Beginnings of Digital Culture
    by Agustin Berti
    £28.99 - 105.99

    From Digital to Analog delves into the origins of digitization and its effects on contemporary culture. The book challenges the "common sense" assertion that digitization is just another step in the evolution of the culture of the editorial, film and recorded music industries and their enforcement of copyright laws.

  • - Dispatches From the World of E-Textiles and Education
     
    £98.49

    This book introduces a collection of tools that enable novices - including educators, hobbyists, and youth designers - to create and learn with e-textiles. It then examines how these tools are reshaping technology education - and DIY practices - across the K-16 spectrum.

  • - Collected Essays on Video Games, Learning and Literacy, 2nd Edition
    by James Paul Gee
    £25.99 - 60.99

    The chapters in this book argue that good games teach through well-designed problem-solving experiences. In the end, the book offers a model of collaborative, interactive, and embodied learning centered on problem solving, a model that can be enhanced by games, but which can be accomplished in many different ways with or without games.

  • - with Lyn Courtney, Carolyn Timms, and Jane Buschkens
    by Neil Anderson
    £26.99 - 65.49

  • - A Field Guide to Game-Based Learning
    by Matthew Farber
    £28.99 - 99.99

    This book is a field guide on how to implement game-based learning and "gamification" techniques to everyday teaching. It is a survey of best practices aggregated from interviews with experts in the field. Much of the book draws on the author's experiences implementing games with his middle school students.

  • - How Designers, Developers, Community Managers, and Software Structure Discourse and Knowledge Production on the Web
    by Trevor Owens
    £85.99

    Through analysis of this "how-to" literature, Designing Online Communities explores the discourse of design and configuration that partially structures online communities and later social networks.

  • - The Life and Death of an Expert Player Group in "World of Warcraft"
    by Mark Chen
    £23.49 - 81.49

    Initially, the group was informal, a family that wanted to hang out and have fun. Before joining, each player had been recognized as expert in the game; within the group they had to adapt their expertise for the new joint task and align themselves to new group goals. This title documents, a group of players in the online game World of Warcraft.

  • by Rebecca W. Black
    £22.49 - 65.49

  • - Identity and Literacy in the Digital Age
    by Angela Thomas
    £26.99 - 58.49

  • - Learning and Social Participation
    by Guy Merchant & Julia Davies
    £26.99 - 58.49

  • - Multimodality and Embodied Learning in Communities and Schools
     
    £85.99

    Moving Ideas expands our capacity to understand the embodied dimensions of learning and stretches our repertoires for more artfully describing them. This collection examines the strategic layering across semiotic modes, challenging educators and researchers to revisit many of our most elemental assumptions about communication, learning, and development.

  • - Multimodality and Embodied Learning in Communities and Schools
     
    £24.49

    Moving Ideas expands our capacity to understand the embodied dimensions of learning and stretches our repertoires for more artfully describing them. This collection examines the strategic layering across semiotic modes, challenging educators and researchers to revisit many of our most elemental assumptions about communication, learning, and development.

  • - Intersections and Challenges
     
    £24.99

    The contributors to this edited volume examine the simultaneous implementation of critical and digital literacies and explore ramifications for the development and assessment of critical digital literacies (CDL) curricula across educational contexts. The essays in this volume present a balance between current issues and promising future opportunities and directions.

  • - Exploring the Future of Education with Video Games
     
    £23.49

    Examines the role of video games in education, arguing that they encourage strategic thinking, planning, communicating, negotiation skills, multi-tasking and group decision-making. This book contains multiple perspectives and presents ideas, approaches, systemic exploration, exemplary and promising efforts, and future-oriented scenarios.

  • - Dispatches From the World of E-Textiles and Education
     
    £29.99

    This book introduces a collection of tools that enable novices - including educators, hobbyists, and youth designers - to create and learn with e-textiles. It then examines how these tools are reshaping technology education - and DIY practices - across the K-16 spectrum.

  • - Trajectories, Literacies, and Schooling
    by Ola Erstad
    £28.99 - 105.99

    This book explores the importance of the adoption of digital technologies by contemporary education systems. Partly a synthesis of findings from projects carried out in Norway by the author over the past 15 years, the data have been extended to raise key questions about the effectiveness of current education strategies for the Facebook and YouTube generation.

  • - Culture, Learning, and Participation
     
    £27.99

    Children's Virtual Play Worlds: Culture, Learning, and Participation provides a more reasoned account of children's play engagements in virtual worlds through a number of scholarly perspectives, exploring key concerns and issues which have come to the forefront.

  • - Concepts, Policies and Practices
     
    £27.99

  • - Design, Theory, and Data in Sociocultural Investigation
     
    £81.49

    This book provides an expansive guide for designing and conducting robust qualitative research across a diverse range of purposes concerned with understanding new literacies in theory and in practice. It is based on the idea that one of the best ways of learning how to do good research is by following the approaches taken by excellent researchers.

  • - A Brazilian Perspective on Mindsets, Digital Practices and Tools for Social Action In and Out of School
     
    £107.49

    The chapters in this book introduce an array of theoretical constructs from education, sociology, linguistics and media studies, while presenting a new inside perspective on new literacies research in Brazil. They provide a useful set of ideas, tools and analytical frameworks for researchers, teachers, and students concerned with technology-enhanced education and social inclusion.

  • - Preparing Today's Teachers for Tomorrow's Digital Literacies
    by Laura M. Nicosia
    £24.49 - 80.49

    Educators Online fills a significant need, introducing educators to social and collaborative technologies that will enrich their own lives and those of their students. This book focuses on why teachers should use these technologies; thus, even as the technology evolves, this book will be seminal.

  • - Creating, Sharing and Learning with New Technologies
     
    £70.99

  • - Designing Literacy Learning
     
    £75.99

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