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Books in the OpenGL series

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  • Save 11%
    - The Official Guide to Learning OpenGL, Version 4.5 with SPIR-V
    by John Kessenich
    £43.49

    OpenGL® Programming Guide, Ninth Edition, provides clear explanations of OpenGL functionality and techniques, including processing geometric objects with vertex, tessellation, and geometry shaders using geometric transformations and viewing matrices; working with pixels and texture maps through fragment shaders; and advanced data techniques using framebuffer objects and compute shaders.

  • Save 11%
    - The Official Guide to Learning Vulkan
    by Graham Sellers
    £39.49

    Vulkan (TM) Programming Guide introduces powerful 3D development techniques for fields ranging from video games to medical imaging, and state-of-the-art approaches to solving challenging scientific compute problems.

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