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Books in the OpenGL series

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  • by Dan Ginsburg
    £35.49

    OpenGL ES 3.0 is the industry's leading software interface and graphics library for rendering sophisticated 3D graphics on handheld and embedded devices. In the OpenGL ES 3.0 Programming Guide, leading authorities on the OpenGL ES interface provide start-to-finish guidance on the new 3.0 release and how to maximize its use in a wide range of high-performance applications. Developers creating 3D handheld games, user interfaces, or applications using OpenGL ES 3.0 will want to read this guide that focuses on the OpenGL ES 3.0 pipeline (the API and the shading language), and shows how to develop applications for OpenGL ES 3.0 via examples, descriptions, and best-practices. The OpenGL ES 3.0 specification contains many new features that are covered in this 2nd edition of the book.

  • - The Official Guide to Learning OpenGL, Version 4.5 with SPIR-V
    by John Kessenich
    £43.49

  • - The Official Guide to Learning Vulkan
    by Graham Sellers
    £39.49

    Vulkan (TM) Programming Guide introduces powerful 3D development techniques for fields ranging from video games to medical imaging, and state-of-the-art approaches to solving challenging scientific compute problems.

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