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Throughout its history, animation has been fundamentally shaped by its application to promotion and marketing, with animation playing a vital role in advertising history.
This book examines the role of memory in animation, as well as the ways in which the medium of animation can function as a technology of remembering and forgetting.
This collection is a study of the value of craft as it can be understood within the study and practice of animation. Chapters include studies on experimental animation, computer animation, trauma and memory, children's animation and silhouette animation among others.
Uncanny computer-generated animations of splashing waves, billowing smoke clouds, and characters' flowing hair have become a ubiquitous presence on screens of all types since the 1980s.
This study of 'independent' animation opens up a quietly subversive and vibrant dimension of contemporary Chinese culture which, hitherto, has not received as much attention as dissident art or political activism.
This book examines the role of memory in animation, as well as the ways in which the medium of animation can function as a technology of remembering and forgetting.
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