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This book directs critical attention to one of the most ubiquitous and yet under-analyzed games, Minecraft. The book examines how Minecraft players engage in a form of gameplay that is uniquely intergenerational, creative, and playful, and which moves ambivalently throughout everyday life.
Video Game Chronotopes and Social Justice examines how the chronotope, which literally means "timespace," is an effective interpretive lens through which to understand the cultural and ideological significance of video games.
This book provides an introduction to the Forge, an online discussion site for tabletop role-playing game (TRPG) design, play, and publication that was active during the first years of the twenty-first century and which served as an important locus for experimentation in game design and production during that time.
This book brings together essays on game history and historiography that reflect on the significance of locality. Game history did not unfold uniformly and the particularities of space and place matter, yet most digital game and software histories are silent with respect to geography.
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