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Books in the The MIT Press series

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  • Save 17%
    - from point to point
    by Bing (Xu Bing Studio) Xu
    £14.99

    A book without words, recounting a day in the life of an office worker, told completely in the symbols, icons, and logos of modern life. Twenty years ago I made Book from the Sky, a book of illegible Chinese characters that no one could read. Now I have created Book from the Ground, a book that anyone can read.—Xu BingFollowing his classic work Book from the Sky, the Chinese artist Xu Bing presents a new graphic novel—one composed entirely of symbols and icons that are universally understood. Xu Bing spent seven years gathering materials, experimenting, revising, and arranging thousands of pictograms to construct the narrative of Book from the Ground. The result is a readable story without words, an account of twenty-four hours in the life of "Mr. Black,” a typical urban white-collar worker.Our protagonist's day begins with wake-up calls from a nearby bird and his bedside alarm clock; it continues through tooth-brushing, coffee-making, TV-watching, and cat-feeding. He commutes to his job on the subway, works in his office, ponders various fast-food options for lunch, waits in line for the bathroom, daydreams, sends flowers, socializes after work, goes home, kills a mosquito, goes to bed, sleeps, and gets up the next morning to do it all over again. His day is recounted with meticulous and intimate detail, and reads like a postmodern, post-textual riff on James Joyce's account of Bloom's peregrinations in Ulysses. But Xu Bing's narrative, using an exclusively visual language, could be published anywhere, without translation or explication; anyone with experience in contemporary life—anyone who has internalized the icons and logos of modernity, from smiley faces to transit maps to menus—can understand it.

  • Save 24%
    by Nicholas (Professor Agar
    £18.99

    An argument in favor of finding a place for humans (and humanness) in the future digital economy.In the digital economy, accountants, baristas, and cashiers can be automated out of employment; so can surgeons, airline pilots, and cab drivers. Machines will be able to do these jobs more efficiently, accurately, and inexpensively. But, Nicholas Agar warns in this provocative book, these developments could result in a radically disempowered humanity.The digital revolution has brought us new gadgets and new things to do with them. The digital revolution also brings the digital economy, with machines capable of doing humans' jobs. Agar explains that developments in artificial intelligence enable computers to take over not just routine tasks but also the kind of "mind work” that previously relied on human intellect, and that this threatens human agency. The solution, Agar argues, is a hybrid social-digital economy. The key value of the digital economy is efficiency. The key value of the social economy is humanness.A social economy would be centered on connections between human minds. We should reject some digital automation because machines will always be poor substitutes for humans in roles that involve direct contact with other humans. A machine can count out pills and pour out coffee, but we want our nurses and baristas to have minds like ours. In a hybrid social-digital economy, people do the jobs for which feelings matter and machines take on data-intensive work. But humans will have to insist on their relevance in a digital age.

  • Save 18%
    - Independent Video Games and the Quest for Authenticity
    by Jesper (Associate Professor Juul
    £29.49

    An investigation of independent video games—creative, personal, strange, and experimental—and their claims to handcrafted authenticity in a purely digital medium.Video games are often dismissed as mere entertainment products created by faceless corporations. The last twenty years, however, have seen the rise of independent, or "indie,” video games: a wave of small, cheaply developed, experimental, and personal video games that react against mainstream video game development and culture. In Handmade Pixels, Jesper Juul examine the paradoxical claims of developers, players, and festivals that portray independent games as unique and hand-crafted objects in a globally distributed digital medium.Juul explains that independent video games are presented not as mass market products, but as cultural works created by people, and are promoted as authentic alternatives to mainstream games. Writing as a game player, scholar, developer, and educator, Juul tells the story of how independent games—creative, personal, strange, and experimental—became a historical movement that borrowed the term "independent” from film and music while finding its own kind of independence.Juul describes how the visual style of independent games signals their authenticity—often by referring to older video games or analog visual styles. He shows how developers use strategies for creating games with financial, aesthetic, and cultural independence; discusses the aesthetic innovations of "walking simulator” games; and explains the controversies over what is and what isn't a game. Juul offers examples from independent games ranging from Dys4ia to Firewatch; the text is richly illustrated with many color images.

  • Save 20%
    - Social Cost-Benefit Analysis of Research Infrastructures
    by Massimo (Dip Di Econ Polica E Aziendale) Florio
    £43.99

    A proposal for using cost-benefit analysis to evaluate the socioeconomic impact of public investment in large scientific projects.

  • Save 18%
    - Further Reminiscences of Ijon Tichy
    by Stanislaw Lem
    £13.99

    The travels of Ijon Tichy, a Gulliver of the space age, who encounters faulty time machines, intelligent washing machines, suicidal potatoes, and other puzzling phenomena.Memoirs of a Space Traveler follows the adventures of Ijon Tichy, a Gulliver of the space age, who leads readers through strange experiments involving, among other puzzling phenomena, faulty time machines, intelligent washing machines, and suicidal potatoes. The scientists Tichy encounters make plans that are grandiose, and strike bargains that are Faustian. They pursue humanity's greatest and most ancient obsessions: immortality, artificial intelligence, and top-of-the-line consumer items.By turns satirical, philosophical, and absurd, these stories express the most starkly original and prescient notions of a master of speculative fiction.

  • Save 29%
    by Hashim (Dean Sarkis
    £31.99

    Architects imagine the planet: fifty speculative world-scale projects from Patrick Geddes, Alison and Peter Smithson, Kiyonori Kikutake, Juan Navarro Baldeweg, Luc Deleu, and others. The world's growing vulnerability to planet-sized risks invites action on a global scale. The World as an Architectural Project shows how for more than a century architects have imagined the future of the planet through world-scale projects. With fifty speculative projects by Patrick Geddes, Alison and Peter Smithson, Kiyonori Kikutake, Saverio Muratori, Takis Zenetos, Sergio Bernardes, Juan Navarro Baldeweg, Luc Deleu, and many others, documented in text and images, this ambitious and wide-ranging book is the first compilation of its kind.Interestingly, architects begin to address the world as a project long before the advent of contemporary globalism and its assorted anxieties. The Spanish urban theorist and entrepreneur Arturo Soria y Mata, for example, in 1882 envisions a system that connects the entire planet in a linear urban network. In 1927, Buckminster Fuller's "World Town Plan—4D Tower” proposes to solve global housing problems with mobile structures delivered and installed by a Zeppelin. And Joyce Hsiang and Bimal Mendis visualize the conditions of a worldwide "City of Seven Billion” in a 2015-2019 project. Rather than indulging the cliché of the megalomaniac architect, this volume presents a discipline reflecting on its own responsibilities.

  • Save 24%
    - Your Handbook for Surviving the Digital Revolution
    by Gillian "Gus" (Usability Researcher Andrews
    £17.49

    How to survive the digital revolution without getting trampled: your guide to online mindfulness, digital self-empowerment, cybersecurity, creepy ads, trustworthy information, and more.Feeling overwhelmed by an avalanche of online content? Anxious about identity theft? Unsettled by the proliferation of fake news? Welcome to the digital revolution. Wait—wasn't the digital revolution supposed to make our lives better? It was going to be fun and put the world at our fingertips. What happened? Keep Calm and Log On is a survival handbook that will help you achieve online mindfulness and overcome online helplessness—the feeling that tech is out of your control—with tips for handling cybersecurity, creepy ads, untrustworthy information, and much more.Taking a cue from the famous World War II morale-boosting slogan ("Keep Calm and Carry On”), Gus Andrews shows us how to adapt the techniques our ancestors used to survive hard times, so we can live our best lives online. She explains why media and technology stress us out, and offers empowering tools for coping. Mindfulness practices can help us stay calm and conserve our attention purposefully. Andrews shares the secret of understanding our own opinions'' "family trees” in order to identify misleading "fake news.” She provides tools for unplugging occasionally, overcoming feelings that we are "bad at technology,” and taking charge of our security and privacy. Andrews explains how social media algorithms keep us from information we need and why "creepy ads” seem to follow us online. Most importantly, she urges us to work to rebuild the trust in our communities that the internet has broken.

  • Save 26%
    by Bill Moggridge
    £41.49

  • Save 17%
    by Matthew (Registered Architect) Frederick
    £14.99

  • Save 20%
    - Anyone Can Map
    by Katy (Victor H. Yngve Professor of Information Science Borner
    £38.49

  • - The Future of American Environmentalism
    by Paul (American University) Wapner
    £26.49

    How environmentalism can reinvent itself in a postnature age: a proposal for navigating between naive naturalism and technological arrogance.

  • Save 19%
    - Designs for Living Online
    by Judith (Associate Professor Donath
    £34.99

    New ways to design spaces for online interaction--and how they will change society.

  • - From Innovation to Market
    by Suzanne Berger
    £39.49

    How America can rebuild its industrial landscape to sustain an innovative economy.

  • Save 18%
    - An Introduction to Inductive Logic
    by Gregory (Instructor of Philosophy Johnson
    £30.99

  • Save 14%
    by Elting E. Morison
    £17.99

    An engaging look at how we have learned to live with innovation and new technologies through history.People have had trouble adapting to new technology ever since (perhaps) the inventor of the wheel had to explain that a wheelbarrow could carry more than a person. This little book by a celebrated MIT professor—the fiftieth anniversary edition of a classic—describes how we learn to live and work with innovation. Elting Morison considers, among other things, the three stages of users' resistance to change: ignoring it; rational rebuttal; and name-calling. He recounts the illustrative anecdote of the World War II artillerymen who stood still to hold the horses despite the fact that the guns were now hitched to trucks—reassuring those of us who have trouble with a new interface or a software upgrade that we are not the first to encounter such problems.Morison offers an entertaining series of historical accounts to highlight his major theme: the nature of technological change and society's reaction to that change. He begins with resistance to innovation in the U.S. Navy following an officer's discovery of a more accurate way to fire a gun at sea; continues with thoughts about bureaucracy, paperwork, and card files; touches on rumble seats, the ghost in Hamlet, and computers; tells the strange history of a new model steamship in the 1860s; and describes the development of the Bessemer steel process. Each instance teaches a lesson about the more profound and current problem of how to organize and manage systems of ideas, energies, and machinery so that it will conform to the human dimension.

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