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Demons Don't Dream begins a Xanth sequence as young adventures play for the highest stakes of all: the future of Xanth--and of Earth as well!Dug thought that the disk he got from his friend was just a fantasy game. He didn't particularly like fantasy games, but he'd made a bet with Ed, and a bet's a bet. So he loaded the game and...Within moments he had left Mundania and was standing in a forest glade in Xanth, with his Companion in Adventure Nada Naga -- a beautiful Princess who just happened to be a shape-changing serpent. For a long time Dug thought that this was just an incredibly convincing virtual world. Then he began to believe in Magic. Which was a good thing, because the prize in this Game is the Power of Magic in Xanth.In the next installment, Harpy Thyme, Gloha must brave a demoness and snow dragons, malevolent clouds and musical volcanoes, on a wild odyssey that takes her not only across the length and breadth of Xanth, but on journeys through Time, Space, and the perilous realms of Madness and Mundanity. Two Piers Anthony's Xanth novels in a single volume: Twice the magic, twice the adventure - Xanth By Two.
Gloha is the only creature of her kind in all the world of Xanth, the beautiful offspring of a chance mating between a harpy and a goblin. As she grew to womanhood, she wondered where where she would find the one true love with whom she could share her life.So, naturally, she sets off to find the Good Magician Humfrey to ask him for an Answer to the riddle of her heart''s desire. But Humfrey, for mysterious reason of his own, propels her instead on a perilous quest in search of truth, friendship, and, just possibly, happiness... in Piers Anthony''s Harpy Thyme.
Kandy may be bored stiff, but a magical mishap makes her problem literal in this hilarious novel in the New York Timesbestselling Xanth series. In the land of Xanth, where everyone has a unique magical talent, adventures come easily to most. But two inhabitants find themselves quite bored... until they're inadvertently thrust together on a mission to save Xanth from an anti-pun virus that could turn their world into just another Mundania. Irrelevant Kandy is gorgeous, but thanks to a mental typo and an ornery wishing well, she's now an actual boardwith mind control powers. So much for her big plans for adventure, excitement, and romance. And Ease has his own problems, namely that everything is just too easy. He craves a challenge. Fortunately, Humfrey the Good Magician is more than happy to provide them with a quest. The duoalong with a basilisk bodyguard in the form of a young woman and nefarious android Com Pewteris tasked with saving the puns of Xanth. But who could have released a virus that would destroy Xanth's essence, and can Kandy and Ease figure out how to stop it in time?
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