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Connecting is an homage to our creative forces. Each page is an illustrative example designed to enlighten, illuminate, challenge and provoke. You can start anywhere, dip in and out or read it end to end.
23 Innovations in Digital Communication describes, criticizes and evaluates 23 digital innovations that are used in media and communication. Innovations that are not hypes, but that were implemented to reach permanent changes in media and communication.
Future parents have many choices to make. Which colour should we paint the room? Do we give birth at home or in the hospital? And, most importantly: what will be the name of the baby?
Innovators have long recognised that constraints very often stimulate or guide the process of creativity and innovation. When you work with limitation, creativity often comes to the surface organically as the most ultimate and natural solution. Restraints should never be a reason not to innovate.
Robot Memory Game gives an overview of the many areas robots appear in our society. All robot domains will get a description to explain the robot on the latest developments and reason they exist. The introduction faces the position of the robot in our human environment. All memory sets will contain two different examples.
CAPITALIZE ON YOUR BRIGHT IDEAS WITH LEGAL DESIGN THINKINGOrganizations today innovate to survive in a competitive, complex, and interconnected business world. They co-create with others outside their own organization to succeed. But capturing the value of these bright ideas separately is often very complicated.
Food Futures will radically alter your ideas about consuming and producing food. Food designer Chloe Rutzerveld questions and explores new food production technologies and translates multidisciplinary research into future food scenarios.
Scientists say half the work we do will soon be done by robots. The one skill that ensures our relevance on the job market is creativity. And even if science is wrong, it's still big fun to develop yourself creatively. In this book you learn what creativity is and why we should it kill its number one enemy: the f*ckoff gnome.
How do you decide what you will do today - and what you won't do? There simply isn't time to realise every brilliant idea and to execute every little task. And as we cannot create extra time, we need to make choices.
Inspiration for Innovation helps you to become a successful innovator. It offers practical insights, tips and tools and teaches you how to innovate. With 101 columns, this book inspires, confronts and surprises everyone who is looking for more inspiration on this topic.
Presents a game concept that resembles the memory game play but with some interesting differences, which makes the game more exciting and flexible. This book consists of four sets of 20 cards.
With youth unemployment and machines taking over high paying jobs it's up to everyone to be a lot more shameless and embrace bigger social mobility goals than ever before.
This anthology of design concepts reveals what you can learn from Mad Men's Don Draper, why the Beatles were not just brilliant as musicians, how a lemon tart can make you world famous and why purple is just always so wrong.
There is an art to parenting, but nobody knows what it is. All the 'how to' books can never prepare you for the fun that lies ahead.
Brand the Change unpacks the brand building process in practical steps.
This is the first all-encompassing book about the visual language of man-made products, explaining how mass-produced objects evolve over time and what made them change.
Negotiations are a mirror for you. You take yourself along in every negotiation, but are you at all aware of the fact that you're in a negotiation anyway? How do you read people, ho do you create "trustworthy" relationships, and how do cultural differences play a role in negotiations? This book gives an answer to these kind of questions.
A lot of people can't even imagine not having digital equipment around. But there is a downside; we spend so many hours a day looking at a screen that we're at a point where we sometimes forget to actually DO something. We don't know how to combine our prehistoric needs and our digital cravings. This guide gives you tips on what to do.
An introduction to AR, with a focus on the gaps between the functional aspects and behavioral / societal factors.
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