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Meaningful Making 2 is a second volume of projects and strategies from the Columbia University FabLearn Fellows. This diverse group of leading K-12 educators teach in Fab Labs, makerspaces, classrooms, libraries, community centers, and museums-all with the goal of making learning more meaningful for every child.A learning revolution is in the making around the world. Enthusiastic educators are using the new tools and technology of the maker movement to give children authentic learning experiences beyond textbooks and tests. The FabLearn Fellows work at the forefront of this movement in all corners of the globe. In this book, the FabLearn Fellows share all new inspirational lesson ideas, strategies, and recommended projects across a broad range of age levels. Illustrated with color photos of real student work, the Fellows take you on a tour of the future of learning, where children make sense of the world by making things that matter to them and their communities. To read this book is to rediscover learning as it could be and should be-a joyous, mindful exploration of the world, where the ultimate discovery is the potential of every child.
Meaningful Making 2 is a second volume of projects and strategies from the Columbia University FabLearn Fellows. This diverse group of leading K-12 educators teach in Fab Labs, makerspaces, classrooms, libraries, community centers, and museums-all with the goal of making learning more meaningful for every child.A learning revolution is in the making around the world. Enthusiastic educators are using the new tools and technology of the maker movement to give children authentic learning experiences beyond textbooks and tests. The FabLearn Fellows work at the forefront of this movement in all corners of the globe. In this book, the FabLearn Fellows share all new inspirational lesson ideas, strategies, and recommended projects across a broad range of age levels. Illustrated with color photos of real student work, the Fellows take you on a tour of the future of learning, where children make sense of the world by making things that matter to them and their communities. To read this book is to rediscover learning as it could be and should be-a joyous, mindful exploration of the world, where the ultimate discovery is the potential of every child.
A learning revolution is in the making around the world. Enthusiastic educators are using the new tools and technology of the maker movement to give children authentic learning experiences beyond textbooks and tests. The Stanford University FabLearn Fellows are a group of K-12 educators working at the forefront of this movement in all corners of the globe. They teach in Fab Labs, makerspaces, classrooms, libraries, community centers, and museums-all with the goal of making learning more meaningful in the modern world.In this book, the 2014-2015 FabLearn Fellows share inspirational ideas from their learning spaces, assessment strategies and recommended projects across a broad range of age levels. Illustrated with color photos of real student work, the Fellows take you on a tour of the future of learning, where children make sense of the world by making things that matter to them and their communities. To read this book is to rediscover learning as it could be and should be-a joyous, mindful exploration of the world, where the ultimate discovery is the potential of every child.
The Invent To Learn Guide to MORE Fun features an all new assortment of insanely clever classroom-tested "maker" projects for learners of all ages. In the second volume of this popular book, Josh Burker is back with even more projects for educators and parents who want to make learning fun! The projects feature step-by-step instructions, full-color photos, open-ended challenges, and code. Make STEAM come to life with projects that promote learning in the modern world.Learn to decorate your favorite jacket with light, make multimedia pinball and marble machines, tinker with LEGO gears and gadgets, sew with programmable stitches, program 3D printed objects, turn geometry into sidewalk art, make interactive art with microcontrollers, and more!Your Makey Makey, LEGO, old computer, recycled junk, and 3D printer will be put to good use in these fun and educational projects. With The Invent To Learn Guide to More Fun in hand, kids, parents, and teachers are invited to embark on even more exciting and fun learning adventures!
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