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Dive into the world of cosmic horror with 'The Call of Cthulhu', a masterpiece penned by the renowned author H P Lovecraft. This gripping tale, which belongs to the genre of horror fiction, was first published in 2019 by Design Studio Press. The narrative explores the complex and terrifying mythos of the ancient deity Cthulhu, and Lovecraft's exquisite storytelling will surely keep you on the edge of your seat. The author's signature style of cosmic horror and his unique narrative voice have made this book a classic in the genre. This edition from Design Studio Press ensures a delightful reading experience for all the lovers of horror fiction. Don't miss out on this timeless piece of literature.
Arkham, 1933. Professor Dyer, a prominent geologist, learns that a scientific expedition will soon leave for Antarctica following in the footsteps of the journey which he himself had made in 1931. In the hope of dissuading the attempt, Dyer decides to make a full account of the tragic events he had survived, this time without omitting the passages which he had kept silent about on his return, for fear of being taken for a madman.Two years earlier, ships chartered by Miskatonic University had landed on the frozen continent at the start of the Antarctic summer, and the group of four professors and sixteen students set to work immediately. The expedition biologist, Professor Lake, left with several members of the team to follow a promising fossil track. After just a few days, he announced by radio that he had discovered astonishing specimens of an unknown ancient species, before stopping all communication after a terrible storm. Guessing the worst, Dyer went to their rescue the next day. What he discovered went beyond his wildest fears ...
No matter what stage artists are in their careers, "it's necessary to look toward the future eager to learn and to be better every day," writes artist and best-selling author Marcos Mateu-Mestre (Framed Ink, Framed Perspective Vol. 1 & 2) in his latest book, Framed Drawing Techniques, which is packed with opportunities to do just that. In exquisite and thoughtful detail, Mateu-Mestre lays out distinct approaches to drawing in the book's chapters-The Ballpoint Pen, Graphite Pencil, The Digital Way, and The Gray Scale-outlining the benefits and challenges of each, and specific digital editing techniques that can be applied to one's work in all the mediums to achieve the greatest results. Alongside his important technical lessons, on everything from depicting reflected light on a character's hair to how to add rain to dramatize a scene, is Mateu-Mestre's awe-inspiring artwork, which serves to educate and motivate artists of all levels to discover what incredible storytelling is possible with a single pen or pencil (or tablet).
"Perspective is a discipline often set aside when it comes to general art study, though it is essential to master in order to produce any piece of art that is and feels realistic. Framed Perspective 1 equips artists with the technical knowledge needed to produce successful visual storytelling-related drawings: from understanding the basics of the space around us and how we perceive it, all the way to more sophisticated endeavors, like creating entire locations that will become the believable set ups our characters and stories will happen within. As intimidating as perspective may seem, best-selling author and artist Marcos Mateu-Mestre delivers each lesson in an accessible and informative way that takes the mystery out of achieving successful scenes. The book includes extensive step-by-step practical explanations of how to build objects and environments of all sorts, taking that first sketch to a fully rendered artwork with many of his finished illustrations as examples. Sure to be the most popular book in your art library, it will train you to see the world in a way that allows you to enjoy every curve and slope you see in it and, more importantly, translate that vision into art with accuracy and a great sense and understanding of depth and proportion. Your perspective will never be the same!" --Publisher.
Whether you're an aspiring artist or new to the medium, seasoned instructor and accomplished artist Nathan Fowkes makes drawing portraits in charcoal not only accessible, but also a real pleasure! From stocking the best supplies to using them effectively, and composing a portrait while avoiding common mistakes, How to Draw Portraits in Charcoal by Nathan Fowkes will place you firmly on the path to producing the charcoal portraits you've dreamed of creating. His easy-to-follow tips, in-depth tutorials, and valuable exercises make this guide your first step toward building an understanding and appreciation for every face you draw. This handy book will equip you with the skills to capture them in beautiful charcoal fashion.
"Antarctica. It is a place of frozen wastes, desolation and things best left forgotten. Presented here is the tale of William Dyer, a professor from Miskatonic University and the leader of an ill-fated expedition to that remove and forlorn continent. Recorded in a series of letters, Dyers tells a scarely believable tale full of anomalous and often horrific events. Dreadful secrets lie beneath the ice, waiting to be discovered. Strange, cyclopean structures squat amidst the mountains towering in the distance, promising only madness to those who dare explore their alien architecture. The Dyer Expedition ventures further than any other before them, and ultimately pays the price for it."--Back cover.
The beautiful minds of six extremely successful women artists in the entertainment industry present Lovely: Ladies of Animation. The history of art in animation has had many female heroes; this elite group is continuing the tradition and building upon it. Featuring the first published personal works by Lorelay Bovae, Lisa Keene, and Claire Keane along with the works of previously published Mingjue Helen Chen, Brittney Lee and Victoria Ying, Lovely is an indispensible addition to the library of anyone interested in animation. With a variety of styles, from graphic works to realistic portraits, these images will inspire and delight the viewer with each turn of the page.
Graphic L.A. is part practical instruction, part guided meditation on the importance of color values and objects in art. The reader is led by the professional instruction of Robh Ruppel; instructor at the Art Center College of Design, Gnomon School of Visual Effects, and Concept Art Academy. He is also a multiple award-winning art director of video games. By reducing environments down to basic shapes and colors (or "symbols"), Robh builds astounding images. Robh documents the progression of building an image while referencing basic techniques. By using color with surprisingly bold brushstrokes, he produces images of incredible depth with intricate handling of light and shadow. It is a rare exploration into simplicity without resorting to minimalism. Readers will be certain to take away both a sense of admiration for Robh Ruppel's work and a greater understanding and appreciation for the importance of color value relationships in all forms of art.This second edition includes sixteen new images and their accompanying words of wisdom.
How to Paint Landscapes Quickly and Beautifully with Watercolor and Gouache reveals quick and effective painting setups and techniques to depict any landscape. From simplifying complex scenes and making smart choices about portraying light and texture, to establishing an effective color palette to enhance mood, world-renowned entertainment and fine artist Nathan Fowkes shares priceless lessons that he has developed over twenty five yearsof painting a broad range of places. His detailed tutorials and thoughtful insights will help you create more impactful, gallery-worthy landscapes on location-without an easel-in record time.
Features more than 250 amazing sketches and paintings that have never been published before.Covers the development of scenes and characters, from flushing out epic battle scenes to creating iconic character details such as silhouettes and weapons. Provides detailed tutorials of iconic scenes from popular video games.
Modeled on the Cinematics course by artist and educator Davidson, this must-have guidebook is a concise, in-depth guide to the fundamentals: from storyboard mechanics and camera angles, to shot progression and staging, as well as current digital storyboarding and pre-visualization practices.
It all began in 2009, when designer Lorin Wood started the Nuthin' But Mech blog to share artwork by him and his colleagues featuring their favorite subject: robots. Three years later Wood launched the eponymous book series, providing three (now four!) opportunities for dozens of talented artists from around the world to showcase their passion projects and personal visions of robots in print.Wrapping up the undeniably popular series, Nuthin' But Mech 4 perfectly complements the thrilling volumes that preceded it, and celebrates how far artistry and technology can advance in just a few years. This final installment features artists from all manner of industries (film, animation, video games, theme parks), and their remarkable works illustrate a vast range of tones and themes. You'll also learn about the creators themselves through their accompanying biographies, which add a personal-sometimes comedic-touch. It's fitting that with the series coming to a close, Nuthin' But Mech 4 brings together the highest number of creatives yet-fifty-seven in all-each with original and imaginative points of view. More talent, more inspiration, more mech!
Fifty-four artists contribute to this amazing third installment of the popular Nuthin' But Mech book series, based on the eponymous blog started by designer Lorin Wood in 2009 to create a place for his friends, colleagues, and acquaintances to share a common passion: robots. The popularity of the blog led to the publication of the first Nuthin' But Mech book in 2012 with the work of 31 artists, followed by the highly anticipated second volume in 2014 with 40 artists. Nuthin' But Mech 3 is the biggest volume to date, with new and returning contributors, and it is dedicated to the memory of contributing artist Francis Tsai, a remarkable talent and inspiring figure who passed away from Lou Gehrig's disease in early 2015. In addition to featuring exceptional portraits that Tsai created using eye-tracking software, mech fans will appreciate the breadth of high-quality digital paintings, 3D models, as well as traditional works, by some of the most prominent artists and designers working in the entertainment industry today. In appreciation of Francis Tsai's contributions to the artistic community, proceeds from the sales of this book will be donated to his family.
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