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Explore the world of Tyler Jacobson and find yourself lost in a fascinating culmination of cinematic moments frozen in time. The Art of Tyler Jacobson invites you to explore every aspect of this quintessential artist's career. This treasure trove covers everything from works created during Tyler's youth, to thesis work made during his college years and continues into every aspect of his professional life. Examples shown include paintings done for books, advertising and editorial purposes, and most notably for the gaming industry. Included are finished works done in digital and traditional methods while also revealing rare sketches and concept art. In addition, Tyler offers exclusive insight as he shares background stories to key pieces found in these pages.Immerse yourself in Tyler's world, where you can find cinematic moments frozen in time. He builds new worlds with the help of his science background and interest in how things work combined with his passion for fantasy. Tyler has a highly sought out ability to design and create everything from new cultures, environments, weapons and tapestry to clothes and more. He is also well known for his mood plates, as he establishes the overall feeling and tone of the world being built.Tyler loved playing Dungeons & Dragons when he was younger, which sparked his initial interests and career toward being an artist. With this book, Tyler hopes to share his thought processes and his love of storytelling.
Written in 1928, H.P. Lovecraft¿s The Call of Cthulhu defined the ancient gods as dark creatures who came from the stars and ruled the world before mankind. When these ancient ones awaken, humanity is plagued by a nightmare of terrors etched upon an epic backdrop. The author¿s concept deeply redefined the horror story with this thrilling, dense mystery that spawned a virtual genre.The artist Gary Gianni and designer Marcelo Anciano both felt that Lovecraft¿s short story presented an opportunity to visually expand the Cthulhu Mythos and push the boundaries of illustrated books. Intense and fast-paced, the tale enabled them to explore graphic storytelling and illustrate the text in a unique way. It was a personal project for Gianni, who drew upon his decades of experience in illustrating numerous books and graphic novels.The Call of Cthulhu, as illustrated by Gary Gianni, is a fusion of cinematic design, the graphic novel and illustrated books. Over a hundred finished pencil drawings with color pieces enhance and bring to life the work of two visionaries¿Lovecraft and Gianni¿in an extraordinary feat of storytelling and art.
Lupenteshowcases five outstanding contemporary artists in an elegant and absorbingpackage. This volumeâ¿the first in our ongoing Flesk Artist Showcase seriesâ¿featuresJulia Blattman, a premier visual-development artist working in theanimation industry; Stephanie Law, a fine artist who pulls fromdreams and reality to illuminate the boundary between those two worlds; KarlaOrtiz, a concept and fine artist who is renowned for her personal works andher designs for film; Virginie Ropars, one of the most-revereddollmakers today and an inspiration tosculptors around the world; and Erica Williams, also known asâHookieDuke,â? who has gained acclaim by mastering a unique, highly intricatestyle of lines and designs that centers on Nature as its inspiration.  Examples of the most highly regarded works by the five areaccompanied by biographical essays, interviews, quotes and captions that revealinsights into their creative processes. In addition, Fleskâ¿s personal access toeach artist has resulted in an insightful and engaging introduction to thesetalented creators, among the best working today.
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