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Lucy Campbell is the last person you’d expect to hack minds. The college freshman prefers vintage technology, old books and retro fashion. But when she makes a fool of herself in front of her crush, Marco Han, she wishes she could erase the whole episode from his brilliant mind. She’s shocked to learn that her older sister, Mollie, can do just that. Mollie tells Lucy she’s found a way to delete people’s memories via Spex, the thought-activated successor to smart phones and Google Glass. Yet, when Mollie breaks into Marco’s mind, she decides not to erase any embarrassing moments because he already has a crush on Lucy. Encouraged by her sister’s discovery, Lucy stops avoiding Marco. Soon, the two are dating, and Marco, a tech guru in his own right, elevates Mollie’s mind hacking from a guilty pleasure to an efficient crime-solving tool. As the three infiltrate more minds, they realize they’re not the only ones who can steal memories. Marco suddenly forgets Lucy; and Mollie forgets that she could ever mind hack. Lucy’s mind should be safe because she doesn’t wear Spex. But then the mysterious hacker, Nick Lethe, comes after her in person. Lucy flees to the woods, the only place safe from the surveillance of the ubiquitous Spex. If Nick finds her, he’ll erase her memories or worse. If she doesn’t find him —and stop him — no one will know that minds can be hacked and lives rewritten.
King Gavin Stoutheart and his council face war like the world hasn’t seen in ages. The enemy kings will soon lay waste to the countryside, and it is up to Gavin to fight with the tools given to him to avoid destruction.While gathering his forces for war, Gavin must also work through unexpected ambassadors, secrets among his closest allies, and hidden clues from the past within the Riland Capital to avoid repeating the mistakes of those who preceded him.While an abundance of crystals helps Gavin’s army to control more war animals and to speed training, nothing ever goes as planned while defending against the remaining four Crystal Kings. The enemy has surprises of their own as they seek to overwhelm and crush Gavin and his allies.
When Jack Park received an invitation to Camp Farley, a summer camp promising self-improvement using cutting-edge dream technology, he hoped he’d found a remedy for the repetitive nightmares that had been plaguing his dreams night after night. The camp, however, provided something far different than he’d expected: mysterious visitors, excessive security measures, abusive staff, unexplained technology, and camp courses seemingly bent on leading the campers on a path toward chaos. Katie Frost had endured too much after losing her adored older sister, Abby, to a freak accident. Not long after that, her mother had taken her baby sister and disappeared, leaving her alone with a neglectful father obsessed with, if not controlled by, Montathena Research, his secretive dream-tech business. When her father’s partners demanded that Katie be compelled to serve the company, following a security breach, she stopped caring altogether. The questions increased when Jack and Katie finally crossed paths, the course of events eventually propelling them into a surreal adventure where the boundaries of life, death, and nightmares meet.
Plum's thrilled about her arranged marriage. Becoming the daughter-in-law of a great chef will let her take her magical cooking skills to new heights. Then her little sister Dami dresses up as a boy and joins the army—a crime punishable by death. To keep her sister safe, Plum abandons her wedding, assumes Dami's identity, and reports for her sister's duties scrubbing dishes at the palace. Lying for Dami leaves Plum tangled up in intrigue and accused of poisoning the royal family. To clear her name, Plum has to figure out who's really behind the attacks. But delving into the identity of the true poisoner unearths darker plots. If Plum wants to save herself, her family, and her nation, she's going to have to cook the dish of a lifetime.
"Adventure is the lure of fools, and excitement glamour to the gullible. The siren song of the world is as music to the wanderer's feet, but that dance leads only to the soul-less grave." So Jekaran's uncle has warned him. But that doesn't stop him from leaping at the exhilarating chance to single-handedly rescue a beautiful woman from a gang of lecherous thieves. But the bored farm boy quickly finds that he is no match for the group of angry street thugs, and only escapes death by bonding a magical sword that grants him the strength and skill of a master swordsman. Unfortunately, a peasant wielding such magic is forbidden and punishable by death. Thus Jekaran finds himself a fugitive with his fate tied to that of the exotic and mysterious, Kairah; a fey woman who must deliver a dire warning to the king that, if heeded, could prevent the very extinction of humanity.
Cabbage Night, 1991. The traditional night of pranks takes a disturbing turn when a violent crime rocks a small Adirondack town. Even more so when the only witness is a seven-year-old boy. Hen Trout, who had hoped to catch a pet hedgehog that night, instead sees his beloved Miss Sally become a victim.Single mom Marcella Trout is blindsided when Tyler, her seventeen-year-old, is arrested for the very crime Hen witnessed. Now Tyler's eerie mood swings seem dark and frightening and rooted in a family history Marcella has desperately tried to bury. As the criminal investigation churns on, the tenuous fabric of the Trout family begins to unravel...and even Hen begins to question the truth.
Worlds apart, and just 'round the bend...For years, Jack Parsons dreamed of escaping the tiny community of Maple Bend, West Virginia. Now he is trapped in another world entirely. Seeking help to protect the crossroads from the immortal "man in the white suit" and his Coven, Jack ventures into the world 'Round the Bend, a mirror-image of West Virginia more wondrous, and more dangerous, than he had ever imagined.On the other side of the crossroads, the Coven pursues Jessabelle Rose with plans to use her shape-shifting powers for their own dark ends. Jessabelle must choose between flight or fight; to escape the Coven forever, or risk everything to protect her family.What began with mysterious deaths deep in the Appalachian Mountains now threatens to engulf two worlds. Witchcraft and creatures of folklore mix with shadowy high-tech organizations and political intrigue in this thrilling tale of magic and adventure.
Loot the market on the way up. Loot the treasury on the way down. Freddy Logan is putting a stop to that kind of thinking with the use of some unconventional means. Criminals found guilty of capital treason within major banking companies are executed but they don’t stop talking just because they’re dead!In Goshen, New York, Amanda Wilson finds much of her time invested in her new friend, Sarah Russell – the beautful and dynamic former hard-hitting Wall Street Tycoon – who is also dead. Wilson works tirelessly to solve some loose ends in the wake of Russell’s execution to fix the corruption in Wall Street, including Sarah’s own husband.Defense attorney Andy Crane’s clients have a sneaking suspicion that the prosecution has a trick up their sleeve. Desperate for plea bargains and witness protection, they consider that they might very well be better off dead.But little do they know...At the Glimmer Development Facility in upstate New York, Logan and his team uncover the secrets of these organizations by relieving the dead of their memories. With information to sell, it is all going gangbusters for federal prosecutors as Logan and his team methodically target the private sector shysters and their cronies in government. Bent on cleaning up white-collar crime, Logan’s use of less than ethical means of interrogation and insistence on secrecy could lead him to be the target of a mutiny.
Living in a fairyland isn't all it's cracked up to be. Sure, there are wondrous magics to behold, but if you're a kid, adults never tell you the whole story. And Mia, for one, is a little tired of being ignored and having mountains of unanswered questions.But when Mia rediscovers a long-forgotten rite of passage, she starts to get all the wrong attention. The Matron freaks out and sets the whole town against her.If the Matron doesn't expel her, Mia just might discover the powerful secret her people have lost. Assuming the mountain doesn't kill her first.Read along as Mia comes of age and learns that the crowd isn't always right, and what is right can be painfully difficult. Even when there are pixies in your garden.
GenE must outwit Codebreakers to win a high stakes (Real Player Game)RPG for terminal patients who made the 'Intelligence Donor List', where failure equals death in real life, and winning means eternal life. Teaming up with competitive gamers increases GenE's chances of surviving the challenges of each level, until she realizes her most trusted ally is using her. And rules? Rules are made to be reprogramed, along with everything else.
A monstrous evil rising from the mountains. A teen witch who doesn't believe in magic. The fate of Blood Creek rests in her hands.
Twelve-year-old Thomas doesn't have a dad and so hasn't done much of the camping-fishing thing. But this year he gets to go on his first week-long summer camp, and it's shaping up to be the epic adventure his friends promised it would bethat is until he accidentally releases a demon hidden in a cave behind a waterfall and gets hurled through a dimensional rift.Lost in an alien world, Thomas pledges to find a powerful shard of creation for the mysterious Dreja (dr-ey-yuh) Lord, Arvek, in exchange for passage back to Earth. At his side are Bruno, a baby giant who eats just about anything and has ambitions to someday taste giraffe. The druid, a robed vagrant who's incessant lying, stealing, and reckless antics continually endanger Thomas and the others. The ';Green Dude,' an unintelligible shapeshifting blob disguised in a hat and sunglasses. And Darius, a young wizard warrior sworn to fight the growing threat of an ancient evil.To achieve victory, Thomas and his party of would-be heroes will have to survive a forest infested with wraiths and zombies, scale a lava spewing mountain of fire, traverse a cursed desert, and face the greatest challenge of all: their own woeful incompetence, pointless in-fighting, and an A.D.D.-like tendency to stumble into unnecessary peril. It'll take more than magic, bravery, and sacrifice for this band of misfits to save the Cosmosit'll take a miracle.
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