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In the previous volume "The Pioneers of Game Art" I collected my interviews with the pioneers of Game Art. In this sequel I have concentrated on Game Art in different parts of the world and included interviews with a new generation of artists working with video games. Interviews with Sean Kerr, Pippa Tshabalala, Flavio Escribano, Laura Baigorri, Stephan Schwingeler, Isabelle Arvers, Fabio Paris, Monica Jacobo, Bart Rutten, Iris Peters, Ahmad Zolfagharian, ""and-or"",Rewell Altunaga, Chris Clarke, Johan Löfgren, Olle Essvik, Shinji Murakam, Paul Steen, Marque Cornblatt, Kent Sheely, Wes W. Wilson, Benjamin Nuel, Paolo Pedercini, Georgie Roxby Smith and Bruno Martelli & Ruth Gibson.
When did artists begin to use video games to create art? Many regard Orhan Kipcak's ArsDoom (1995) debut at Ars Electronica in Linz as the breakthrough for Game Art. It took not long before other artists started to create their own levels and modifications to popular videogames. Palle Torsson and Tobias Bernstrup were still students when they in November 1996 created ""Museum Meltdown"" and soon a new art genre was born.In this book you will find interviews with the pioneers of Game Art as artists, critics and curators.
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